diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-16 21:45:36 +0100 |
commit | 73598a9e7f49047d74ca439cb0f300099d8c03bf (patch) | |
tree | ef62148ac6769f169670a1e7f7fd8482045ef65f /src/crepe/Asset.h | |
parent | d258fcc8efdb6a968a220c4590a204292a16ad42 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
merge `master` into `loek/audio`
Diffstat (limited to 'src/crepe/Asset.h')
-rw-r--r-- | src/crepe/Asset.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/src/crepe/Asset.h b/src/crepe/Asset.h new file mode 100644 index 0000000..9051c5e --- /dev/null +++ b/src/crepe/Asset.h @@ -0,0 +1,41 @@ +#pragma once + +#include <fstream> +#include <iostream> +#include <string> + +namespace crepe { + +/** + * \brief Asset location helper + * + * This class is used to locate and canonicalize paths to game asset files, and should *always* + * be used when retrieving files from disk. + */ +class Asset { +public: + /** + * \param src Unique identifier to asset + */ + Asset(const std::string & src); + +public: + /** + * \brief Get an input stream to the contents of this asset + * \return Input stream with file contents + */ + std::istream & get_stream(); + /** + * \brief Get the canonical path to this asset + * \return Canonical path to this asset + */ + const std::string & get_canonical() const; + +private: + //! Canonical path to asset + const std::string src; + //! File handle (stream) + std::ifstream file; +}; + +} // namespace crepe |