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authorLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 12:55:10 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-10-06 12:55:10 +0200
commitb649adda67ed52c2e3bdcd5aa2cb4b9b0954cf16 (patch)
treee8be67b24a30c4321c6bbf458cf0f128c207f187 /mwe/gameloop/src/timer.cpp
parent765550bce8a81c6f0c79c0083b14ef68e0c900b2 (diff)
parentf8b2f9f3a2557313d37d53042dd36f0063f2ee61 (diff)
merge master into loek/scripts
Diffstat (limited to 'mwe/gameloop/src/timer.cpp')
-rw-r--r--mwe/gameloop/src/timer.cpp13
1 files changed, 4 insertions, 9 deletions
diff --git a/mwe/gameloop/src/timer.cpp b/mwe/gameloop/src/timer.cpp
index 61e144d..97baef6 100644
--- a/mwe/gameloop/src/timer.cpp
+++ b/mwe/gameloop/src/timer.cpp
@@ -1,15 +1,11 @@
#include "timer.h"
-
-// Constructor (private)
LoopTimer::LoopTimer() {}
-// Get the singleton instance of the timer
LoopTimer & LoopTimer::getInstance() {
static LoopTimer instance;
return instance;
}
-// Start the timer (initialize frame time)
void LoopTimer::start() {
lastFrameTime = SDL_GetTicks64();
elapsedTime = 0;
@@ -17,16 +13,14 @@ void LoopTimer::start() {
deltaTime = 0;
}
-// Update the timer, calculate deltaTime
void LoopTimer::update() {
uint64_t currentFrameTime = SDL_GetTicks64();
- deltaTime
- = (currentFrameTime - lastFrameTime) / 1000.0; // Convert to seconds
+ deltaTime = (currentFrameTime - lastFrameTime) / 1000.0;
if (deltaTime > maximumDeltaTime) {
deltaTime = maximumDeltaTime;
}
-
+ deltaTime *= gameScale;
elapsedTime += deltaTime;
lastFrameTime = currentFrameTime;
}
@@ -44,7 +38,8 @@ void LoopTimer::setFPS(int FPS) {
}
int LoopTimer::getFPS() const { return FPS; }
-
+void LoopTimer::setGameScale(double value) { gameScale = value; };
+double LoopTimer::getGameScale() { return gameScale; }
void LoopTimer::enforceFrameRate() {
uint64_t currentFrameTime = SDL_GetTicks64();
double frameDuration = (currentFrameTime - lastFrameTime) / 1000.0;