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authorLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:35:05 +0200
committerLoek Le Blansch <loek@pipeframe.xyz>2024-09-21 15:35:05 +0200
commit44affb6635359ef2f619562800165ccfff438ae4 (patch)
tree4da7fa01953055740f9e668e94c59259d4d7749f /mwe/gameloop/include/window.h
parentca393b6b47618e48c107ad5c021d86700343648e (diff)
`make format`
Diffstat (limited to 'mwe/gameloop/include/window.h')
-rw-r--r--mwe/gameloop/include/window.h33
1 files changed, 17 insertions, 16 deletions
diff --git a/mwe/gameloop/include/window.h b/mwe/gameloop/include/window.h
index cfde0e9..6806a26 100644
--- a/mwe/gameloop/include/window.h
+++ b/mwe/gameloop/include/window.h
@@ -1,20 +1,21 @@
#pragma once
-#include <SDL2/SDL.h>
-#include <vector>
#include "gameObject.h"
+#include <SDL2/SDL.h>
#include <iostream>
-class WindowManager{
- public:
- WindowManager();
- virtual ~WindowManager();
- void render(std::vector<GameObject*> objects);
- bool initWindow();
- void destroyWindow();
-
- SDL_Renderer* getRenderer();
- private:
- const int SCREEN_WIDTH = 800;
- const int SCREEN_HEIGHT = 600;
- SDL_Window* window = NULL;
- SDL_Renderer* renderer = NULL;
+#include <vector>
+class WindowManager {
+public:
+ WindowManager();
+ virtual ~WindowManager();
+ void render(std::vector<GameObject *> objects);
+ bool initWindow();
+ void destroyWindow();
+
+ SDL_Renderer * getRenderer();
+
+private:
+ const int SCREEN_WIDTH = 800;
+ const int SCREEN_HEIGHT = 600;
+ SDL_Window * window = NULL;
+ SDL_Renderer * renderer = NULL;
};