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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 11:05:42 +0200
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-10-01 11:05:42 +0200
commit8e66301577551bc5b8a2e169be173e71de2f5e4e (patch)
tree52797ebfe53007eaf502c9cf9aafbd34817f5d0b /mwe/gameloop/include/loopManager.h
parent2d13805218eb34b6e06205c1b65c341ebcdad504 (diff)
parentf4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff)
Merge branch 'master' into niels/resource-manager
Diffstat (limited to 'mwe/gameloop/include/loopManager.h')
-rw-r--r--mwe/gameloop/include/loopManager.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/mwe/gameloop/include/loopManager.h b/mwe/gameloop/include/loopManager.h
new file mode 100644
index 0000000..e202423
--- /dev/null
+++ b/mwe/gameloop/include/loopManager.h
@@ -0,0 +1,25 @@
+#pragma once
+#include "gameObject.h"
+#include "window.h"
+#include <SDL2/SDL.h>
+class LoopManager {
+public:
+ LoopManager();
+ void setup();
+ void loop();
+
+private:
+ std::vector<GameObject *> objectList;
+ void processInput();
+ void update();
+ void lateUpdate();
+ void fixedUpdate();
+ void render();
+ bool gameRunning = false;
+ WindowManager window;
+ int timeScale = 1;
+ float accumulator = 0.0;
+ double currentTime;
+ double t = 0.0;
+ double dt = 0.01;
+};