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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 17:25:12 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 17:25:12 +0100
commitf51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch)
tree0142629fd34b2704f2d92a2f4d888ed0d82fc43f /mwe/gameloop/include/gameObject.h
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
wrap lines at column 95 instead of 80
Diffstat (limited to 'mwe/gameloop/include/gameObject.h')
-rw-r--r--mwe/gameloop/include/gameObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/mwe/gameloop/include/gameObject.h b/mwe/gameloop/include/gameObject.h
index abdc9b0..2764215 100644
--- a/mwe/gameloop/include/gameObject.h
+++ b/mwe/gameloop/include/gameObject.h
@@ -3,8 +3,8 @@
class GameObject {
public:
GameObject();
- GameObject(std::string name, float x, float y, float width, float height,
- float velX, float velY);
+ GameObject(std::string name, float x, float y, float width, float height, float velX,
+ float velY);
std::string getName() const;
float getX() const;
float getY() const;