diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-31 18:41:30 +0100 |
commit | 8e3367b186e60eb1e33bf58a066823cb00a7566e (patch) | |
tree | c4038a31993767276efec5fa1b1a37dff3b79465 /mwe/events/src/loopManager.cpp | |
parent | b7df77d6cc26cb9ee46891d7108f01734b3104dd (diff) | |
parent | 35ef3ba91ce9e00466508f2388f4c1dd2321b505 (diff) |
Merge branch 'master' into poc/audio-miniaudio
Diffstat (limited to 'mwe/events/src/loopManager.cpp')
-rw-r--r-- | mwe/events/src/loopManager.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/mwe/events/src/loopManager.cpp b/mwe/events/src/loopManager.cpp new file mode 100644 index 0000000..8ecb932 --- /dev/null +++ b/mwe/events/src/loopManager.cpp @@ -0,0 +1,87 @@ +#include "loopManager.h" + +LoopManager::LoopManager() {} +void LoopManager::processInput() { + SDL_Event event; + SDL_PollEvent(&event); + switch (event.type) { + case SDL_QUIT: + gameRunning = false; + break; + case SDL_KEYDOWN: + triggerEvent(KeyPressedEvent(getCustomKey(event.key.keysym.sym))); + break; + case SDL_MOUSEBUTTONDOWN: + int x, y; + SDL_GetMouseState(&x, &y); + triggerEvent(MousePressedEvent(x, y)); + break; + } +} +void LoopManager::setRunning(bool running) { this->gameRunning = running; } +void LoopManager::fixedUpdate() { + //fprintf(stderr, "fixed update\n"); +} +void LoopManager::loop() { + LoopTimer & timer = LoopTimer::getInstance(); + timer.start(); + + while (gameRunning) { + timer.update(); + + while (timer.getLag() >= timer.getFixedDeltaTime()) { + processInput(); + fixedUpdate(); + timer.advanceFixedUpdate(); + } + + update(); + render(); + + timer.enforceFrameRate(); + } + + window.destroyWindow(); +} +void onKey(const KeyPressedEvent & e) { + int keyCode = e.getKeyCode(); + std::cout << "keycode pressed: " << keyCode << std::endl; +} +void onMouse(const MousePressedEvent & e) { + fprintf(stderr, "mouse Position X: %d Y: %d\n", e.getMousePosition().first, + e.getMousePosition().second); +} +void LoopManager::setup() { + gameRunning = window.initWindow(); + LoopTimer::getInstance().start(); + LoopTimer::getInstance().setFPS(50); + EventHandler<KeyPressedEvent> callback = onKey; + subscribe<KeyPressedEvent>(callback, false); + EventHandler<MousePressedEvent> mouseCallback = onMouse; + subscribe<MousePressedEvent>(mouseCallback, false); + EventHandler<KeyPressedEvent> closeWindowCallback + = [this](const KeyPressedEvent & e) { + if (e.getKeyCode() == Escape) { + this->setRunning(false); + } + }; + subscribe<KeyPressedEvent>(closeWindowCallback, false); +} +void LoopManager::render() { + //fprintf(stderr, "**********render********** \n"); + if (gameRunning) { + //window.render(objectList); + } +} + +void LoopManager::update() { + //fprintf(stderr, "**********normal update********** \n"); + LoopTimer & timer = LoopTimer::getInstance(); + + float delta = timer.getDeltaTime(); + + // for (int i = 0; i < objectList.size(); i++) { + // objectList[i]->setX(objectList[i]->getX() + 50 * delta); + // objectList[i]->setY(objectList[i]->getY() + 50 * delta); + // } +} |