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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-03 10:49:19 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-11-03 10:49:19 +0100
commited8534e2d150428bcbc4a6df8940323ae8db2925 (patch)
treeb8c2402d13a4de190539e781c037c69d779cf95a /mwe/events/include/uiRenderer.h
parent5e833bba513d97c39f4e0d26b45a9095c32812a6 (diff)
fixed gameloop double window and event poc is working again
Diffstat (limited to 'mwe/events/include/uiRenderer.h')
-rw-r--r--mwe/events/include/uiRenderer.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/mwe/events/include/uiRenderer.h b/mwe/events/include/uiRenderer.h
index 286ac1f..32acecf 100644
--- a/mwe/events/include/uiRenderer.h
+++ b/mwe/events/include/uiRenderer.h
@@ -1,15 +1,19 @@
#pragma once
#include <SDL2/SDL.h>
#include <SDL2/SDL_ttf.h>
+#include <string>
#include "uiObject.h"
class UIRenderer {
public:
UIRenderer(SDL_Renderer* renderer);
+ ~UIRenderer();
+
void render(UIObject* uiObject);
private:
SDL_Renderer* renderer;
+ TTF_Font* font;
void renderButton(Button* button);
void renderText(Text* text);