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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-28 17:58:53 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-28 17:58:53 +0100
commit5e833bba513d97c39f4e0d26b45a9095c32812a6 (patch)
tree57c2c6dfdb977a60425c4ca25d21e79fd5f02cf2 /mwe/events/include/uiObject.h
parentf2136f836f9b9e9a6a6698f7bc6fba85a27ebebf (diff)
button working
Diffstat (limited to 'mwe/events/include/uiObject.h')
-rw-r--r--mwe/events/include/uiObject.h17
1 files changed, 10 insertions, 7 deletions
diff --git a/mwe/events/include/uiObject.h b/mwe/events/include/uiObject.h
index 46d32be..720d5c2 100644
--- a/mwe/events/include/uiObject.h
+++ b/mwe/events/include/uiObject.h
@@ -1,8 +1,10 @@
+#pragma once
#include "gameObject.h"
#include <SDL2/SDL.h>
#include <SDL_ttf.h>
#include "event.h"
#include "eventHandler.h"
+#include <functional>
struct Alignment {
enum class Horizontal { LEFT, CENTER, RIGHT };
enum class Vertical { TOP, MIDDLE, BOTTOM };
@@ -21,28 +23,29 @@ struct Alignment {
int marginRight = 0;
};
struct RGBColor{
- int red,
- int green,
- int blue
+ int red;
+ int green;
+ int blue;
};
class UIObject : public GameObject{
public:
UIObject(int width,int height);
- private:
+ virtual ~UIObject() {}
int width;
int height;
+ int x;
+ int y;
};
class Button : public UIObject{
public:
Button(int width,int height);
- EventHandler<KeyPressedEvent> onKeyPressed;
- EventHandler<KeyReleasedEvent> onKeyReleased;
+ RGBColor color;
+ std::function<void()> onClick;
};
class Text : public UIObject{
public:
Text(int width,int height);
- private:
std::string text;
int size;
Alignment alignment;