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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-01 13:40:56 +0200 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-10-01 13:40:56 +0200 |
commit | 4628638f952f882e494788ca1cf880a029eba5ab (patch) | |
tree | 894b2ef38569dc16415ea2abaeaac2ee0332404f /mwe/events/CMakeLists.txt | |
parent | f4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff) |
first try at events
Diffstat (limited to 'mwe/events/CMakeLists.txt')
-rw-r--r-- | mwe/events/CMakeLists.txt | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt new file mode 100644 index 0000000..3bbda37 --- /dev/null +++ b/mwe/events/CMakeLists.txt @@ -0,0 +1,25 @@ +cmake_minimum_required(VERSION 3.5) +project(gameloop) + +# Set the C++ standard (optional, but good practice) +set(CMAKE_C_STANDARD 11) +set(CMAKE_CXX_STANDARD 20) +set(CMAKE_EXPORT_COMPILE_COMMANDS 1) +set(CMAKE_BUILD_TYPE Debug) + +# Find the SDL2 package +find_package(SDL2 REQUIRED) + +add_executable(gameloop + src/window.cpp + src/main.cpp + src/eventManager.cpp +) + +# Link the SDL2 library to your project +target_link_libraries(gameloop ${SDL2_LIBRARIES}) + +# Include SDL2 header files and project headers +target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) +target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) + |