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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-01 13:40:56 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-10-01 13:40:56 +0200
commit4628638f952f882e494788ca1cf880a029eba5ab (patch)
tree894b2ef38569dc16415ea2abaeaac2ee0332404f /mwe/events/CMakeLists.txt
parentf4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff)
first try at events
Diffstat (limited to 'mwe/events/CMakeLists.txt')
-rw-r--r--mwe/events/CMakeLists.txt25
1 files changed, 25 insertions, 0 deletions
diff --git a/mwe/events/CMakeLists.txt b/mwe/events/CMakeLists.txt
new file mode 100644
index 0000000..3bbda37
--- /dev/null
+++ b/mwe/events/CMakeLists.txt
@@ -0,0 +1,25 @@
+cmake_minimum_required(VERSION 3.5)
+project(gameloop)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_C_STANDARD 11)
+set(CMAKE_CXX_STANDARD 20)
+set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
+set(CMAKE_BUILD_TYPE Debug)
+
+# Find the SDL2 package
+find_package(SDL2 REQUIRED)
+
+add_executable(gameloop
+ src/window.cpp
+ src/main.cpp
+ src/eventManager.cpp
+)
+
+# Link the SDL2 library to your project
+target_link_libraries(gameloop ${SDL2_LIBRARIES})
+
+# Include SDL2 header files and project headers
+target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS})
+target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include)
+