diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 21:19:01 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-11-07 21:19:01 +0100 |
commit | dc93b1e9b3e05dfd3e271aaccbee1210180a6906 (patch) | |
tree | 8a66c8087fb8cbcf14b0827b78a11ec0fb7b08ce /mwe/ecs-memory-efficient | |
parent | ace974504e410eb7d98ca021d75511d8f84b9bdc (diff) |
update clang-format and run `make format` over my (loek)s files
Diffstat (limited to 'mwe/ecs-memory-efficient')
-rw-r--r-- | mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp | 3 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/Components.cpp | 4 | ||||
-rw-r--r-- | mwe/ecs-memory-efficient/src/GameObjectMax.cpp | 6 |
3 files changed, 10 insertions, 3 deletions
diff --git a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp index 408d5aa..ff8fde4 100644 --- a/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp +++ b/mwe/ecs-memory-efficient/inc/ContiguousContainer.hpp @@ -1,5 +1,6 @@ template <typename T> -ContiguousContainer<T>::ContiguousContainer() : mSize(0), mCapacity(10) { +ContiguousContainer<T>::ContiguousContainer() : mSize(0), + mCapacity(10) { // Allocate memory for 10 objects initially mData = static_cast<T *>(malloc(mCapacity * sizeof(T))); if (!mData) { diff --git a/mwe/ecs-memory-efficient/src/Components.cpp b/mwe/ecs-memory-efficient/src/Components.cpp index c8347b3..2ec8609 100644 --- a/mwe/ecs-memory-efficient/src/Components.cpp +++ b/mwe/ecs-memory-efficient/src/Components.cpp @@ -6,6 +6,8 @@ Component::Component() : mActive(true) {} Sprite::Sprite(std::string path) : mPath(path) {} Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) - : mMass(mass), mGravityScale(gravityScale), mBodyType(bodyType) {} + : mMass(mass), + mGravityScale(gravityScale), + mBodyType(bodyType) {} Colider::Colider(int size) : mSize(size) {} diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp index b0c5af7..753c8e2 100644 --- a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp +++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp @@ -4,4 +4,8 @@ GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) - : mId(id), mName(name), mTag(tag), mActive(true), mLayer(layer) {} + : mId(id), + mName(name), + mTag(tag), + mActive(true), + mLayer(layer) {} |