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authorLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 17:25:12 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2024-11-15 17:25:12 +0100
commitf51ddfac7b8948a43a40894185238c8a1ceeb5c4 (patch)
tree0142629fd34b2704f2d92a2f4d888ed0d82fc43f /mwe/ecs-memory-efficient/src
parentbe1e97bc7a494963ab1567492fafcda99e36f683 (diff)
wrap lines at column 95 instead of 80
Diffstat (limited to 'mwe/ecs-memory-efficient/src')
-rw-r--r--mwe/ecs-memory-efficient/src/ComponentManager.cpp9
-rw-r--r--mwe/ecs-memory-efficient/src/GameObjectMax.cpp3
-rw-r--r--mwe/ecs-memory-efficient/src/main.cpp8
3 files changed, 8 insertions, 12 deletions
diff --git a/mwe/ecs-memory-efficient/src/ComponentManager.cpp b/mwe/ecs-memory-efficient/src/ComponentManager.cpp
index 8c1fd23..e7a8866 100644
--- a/mwe/ecs-memory-efficient/src/ComponentManager.cpp
+++ b/mwe/ecs-memory-efficient/src/ComponentManager.cpp
@@ -6,17 +6,14 @@ ComponentManager & ComponentManager::GetInstance() { return mInstance; }
ComponentManager::ComponentManager() {}
-std::vector<std::reference_wrapper<Sprite>>
-ComponentManager::getAllSpriteReferences() {
+std::vector<std::reference_wrapper<Sprite>> ComponentManager::getAllSpriteReferences() {
return mSpriteContainer.getAllReferences();
}
-std::vector<std::reference_wrapper<Rigidbody>>
-ComponentManager::getAllRigidbodyReferences() {
+std::vector<std::reference_wrapper<Rigidbody>> ComponentManager::getAllRigidbodyReferences() {
return mRigidbodyContainer.getAllReferences();
}
-std::vector<std::reference_wrapper<Colider>>
-ComponentManager::getAllColiderReferences() {
+std::vector<std::reference_wrapper<Colider>> ComponentManager::getAllColiderReferences() {
return mColiderContainer.getAllReferences();
}
diff --git a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
index 753c8e2..0516f68 100644
--- a/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
+++ b/mwe/ecs-memory-efficient/src/GameObjectMax.cpp
@@ -2,8 +2,7 @@
#include "ComponentManager.h"
-GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
- int layer)
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer)
: mId(id),
mName(name),
mTag(tag),
diff --git a/mwe/ecs-memory-efficient/src/main.cpp b/mwe/ecs-memory-efficient/src/main.cpp
index 9c6f2aa..b564b8c 100644
--- a/mwe/ecs-memory-efficient/src/main.cpp
+++ b/mwe/ecs-memory-efficient/src/main.cpp
@@ -50,10 +50,10 @@ int main() {
delete gameObject[i];
}
- auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(
- stopAdding - startAdding);
- auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(
- stopLooping - stopAdding);
+ auto Addtime
+ = std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding);
+ auto LoopTime
+ = std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding);
std::cout << "AddTime: " << Addtime.count() << " us" << std::endl;
std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl;
}