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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-05 11:05:59 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-05 11:05:59 +0200
commitc39adf3040c3f2f7cfcab5ce5b7e39b815e8131d (patch)
tree3dc49555635077ef8e59270b886866f4a2dce24c /mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
parent03b25facdf35117eb9f56c7a2edbec5b34b90203 (diff)
Setup ecs-memory-efficient
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.hpp')
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.hpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
new file mode 100644
index 0000000..1e952ba
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.hpp
@@ -0,0 +1,6 @@
+#include "ComponentManager.h"
+
+template <typename T, typename... Args>
+void GameObject::AddComponent(Args&&... args) {
+ ComponentManager::GetInstance().AddComponent<T>(mId, std::forward<Args>(args)...);
+}