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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-18 14:56:05 +0200 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-10-18 14:56:05 +0200 |
commit | 0fdebc7d7a143ad2b9b5ed6a596bf4bb1f0f7d7f (patch) | |
tree | 7400cea54bc40b01f64cf91c26a4ae20980a64cc /mwe/ecs-memory-efficient/inc/GameObjectMax.h | |
parent | a2c719948ff8af9abe267c4d1c9b16cd1e2fb317 (diff) | |
parent | 77555730e3ddb811b9ce8470659663e3f1573de2 (diff) |
merge master into loek/scripts
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.h')
-rw-r--r-- | mwe/ecs-memory-efficient/inc/GameObjectMax.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h new file mode 100644 index 0000000..760e330 --- /dev/null +++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h @@ -0,0 +1,24 @@ +#pragma once + +#include <cstdint> +#include <string> + +class GameObject { +public: + GameObject(std::uint32_t id, std::string name, std::string tag, int layer); + + template <typename... Args> + void addSpriteComponent(Args &&... args); + template <typename... Args> + void addRigidbodyComponent(Args &&... args); + template <typename... Args> + void addColiderComponent(Args &&... args); + + std::uint32_t mId; + std::string mName; + std::string mTag; + bool mActive; + int mLayer; +}; + +#include "GameObjectMax.hpp" |