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authorMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-05 11:05:59 +0200
committerMax-001 <80035972+Max-001@users.noreply.github.com>2024-10-05 11:05:59 +0200
commitc39adf3040c3f2f7cfcab5ce5b7e39b815e8131d (patch)
tree3dc49555635077ef8e59270b886866f4a2dce24c /mwe/ecs-memory-efficient/inc/GameObjectMax.h
parent03b25facdf35117eb9f56c7a2edbec5b34b90203 (diff)
Setup ecs-memory-efficient
Diffstat (limited to 'mwe/ecs-memory-efficient/inc/GameObjectMax.h')
-rw-r--r--mwe/ecs-memory-efficient/inc/GameObjectMax.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/mwe/ecs-memory-efficient/inc/GameObjectMax.h b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
new file mode 100644
index 0000000..f0bcec9
--- /dev/null
+++ b/mwe/ecs-memory-efficient/inc/GameObjectMax.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include <cstdint>
+#include <string>
+
+class GameObject {
+public:
+ GameObject(std::uint32_t id, std::string name, std::string tag, int layer);
+
+ template <typename T, typename... Args>
+ void AddComponent(Args&&... args);
+
+ std::uint32_t mId;
+ std::string mName;
+ std::string mTag;
+ bool mActive;
+ int mLayer;
+};
+
+#include "GameObjectMax.hpp"