diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:27:58 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2024-11-18 14:27:58 +0100 |
commit | 03e493012edc106b00bc5676c1830ce2085a7ff9 (patch) | |
tree | ff06d4314552e82f98d08c52d7a15edb3a74436e /mwe/ecs-homemade/src | |
parent | 21f5b66d0bcc13d903800adf3bb614e380ff8591 (diff) | |
parent | 121b64b1cb6cfead5814070c8b0185d3d7308095 (diff) |
Merge remote-tracking branch 'origin/master' into niels/sorting_rendering
Diffstat (limited to 'mwe/ecs-homemade/src')
-rw-r--r-- | mwe/ecs-homemade/src/ComponentManager.cpp | 3 | ||||
-rw-r--r-- | mwe/ecs-homemade/src/GameObjectMax.cpp | 3 | ||||
-rw-r--r-- | mwe/ecs-homemade/src/main.cpp | 11 |
3 files changed, 7 insertions, 10 deletions
diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp index 536c152..33ba12e 100644 --- a/mwe/ecs-homemade/src/ComponentManager.cpp +++ b/mwe/ecs-homemade/src/ComponentManager.cpp @@ -12,8 +12,7 @@ void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) { if (id < componentArray .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<> - componentArray[id] - .clear(); //Clear the components at this specific id + componentArray[id].clear(); //Clear the components at this specific id } } } diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp index 753c8e2..0516f68 100644 --- a/mwe/ecs-homemade/src/GameObjectMax.cpp +++ b/mwe/ecs-homemade/src/GameObjectMax.cpp @@ -2,8 +2,7 @@ #include "ComponentManager.h" -GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, - int layer) +GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer) : mId(id), mName(name), mTag(tag), diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp index 70c5d2c..85ab1f1 100644 --- a/mwe/ecs-homemade/src/main.cpp +++ b/mwe/ecs-homemade/src/main.cpp @@ -53,8 +53,7 @@ int main() { } std::vector<std::reference_wrapper<BehaviourScript>> scripts - = ComponentManager::GetInstance() - .GetComponentsByType<BehaviourScript>(); + = ComponentManager::GetInstance().GetComponentsByType<BehaviourScript>(); for (BehaviourScript & script : scripts) { //script.onStart(); //script.onUpdate(); @@ -66,10 +65,10 @@ int main() { delete gameObject[i]; } - auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>( - stopAdding - startAdding); - auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>( - stopLooping - stopAdding); + auto Addtime + = std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding); + auto LoopTime + = std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding); std::cout << "AddTime: " << Addtime.count() << " us" << std::endl; std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl; } |