From f51ddfac7b8948a43a40894185238c8a1ceeb5c4 Mon Sep 17 00:00:00 2001
From: Loek Le Blansch <loek@pipeframe.xyz>
Date: Fri, 15 Nov 2024 17:25:12 +0100
Subject: wrap lines at column 95 instead of 80

---
 mwe/ecs-homemade/src/ComponentManager.cpp |  3 +--
 mwe/ecs-homemade/src/GameObjectMax.cpp    |  3 +--
 mwe/ecs-homemade/src/main.cpp             | 11 +++++------
 3 files changed, 7 insertions(+), 10 deletions(-)

(limited to 'mwe/ecs-homemade/src')

diff --git a/mwe/ecs-homemade/src/ComponentManager.cpp b/mwe/ecs-homemade/src/ComponentManager.cpp
index 536c152..33ba12e 100644
--- a/mwe/ecs-homemade/src/ComponentManager.cpp
+++ b/mwe/ecs-homemade/src/ComponentManager.cpp
@@ -12,8 +12,7 @@ void ComponentManager::DeleteAllComponentsOfId(std::uint32_t id) {
 		if (id
 			< componentArray
 				  .size()) { //Make sure that the id (that we are looking for) is within the boundaries of the vector<>
-			componentArray[id]
-				.clear(); //Clear the components at this specific id
+			componentArray[id].clear(); //Clear the components at this specific id
 		}
 	}
 }
diff --git a/mwe/ecs-homemade/src/GameObjectMax.cpp b/mwe/ecs-homemade/src/GameObjectMax.cpp
index 753c8e2..0516f68 100644
--- a/mwe/ecs-homemade/src/GameObjectMax.cpp
+++ b/mwe/ecs-homemade/src/GameObjectMax.cpp
@@ -2,8 +2,7 @@
 
 #include "ComponentManager.h"
 
-GameObject::GameObject(std::uint32_t id, std::string name, std::string tag,
-					   int layer)
+GameObject::GameObject(std::uint32_t id, std::string name, std::string tag, int layer)
 	: mId(id),
 	  mName(name),
 	  mTag(tag),
diff --git a/mwe/ecs-homemade/src/main.cpp b/mwe/ecs-homemade/src/main.cpp
index 70c5d2c..85ab1f1 100644
--- a/mwe/ecs-homemade/src/main.cpp
+++ b/mwe/ecs-homemade/src/main.cpp
@@ -53,8 +53,7 @@ int main() {
 	}
 
 	std::vector<std::reference_wrapper<BehaviourScript>> scripts
-		= ComponentManager::GetInstance()
-			  .GetComponentsByType<BehaviourScript>();
+		= ComponentManager::GetInstance().GetComponentsByType<BehaviourScript>();
 	for (BehaviourScript & script : scripts) {
 		//script.onStart();
 		//script.onUpdate();
@@ -66,10 +65,10 @@ int main() {
 		delete gameObject[i];
 	}
 
-	auto Addtime = std::chrono::duration_cast<std::chrono::microseconds>(
-		stopAdding - startAdding);
-	auto LoopTime = std::chrono::duration_cast<std::chrono::microseconds>(
-		stopLooping - stopAdding);
+	auto Addtime
+		= std::chrono::duration_cast<std::chrono::microseconds>(stopAdding - startAdding);
+	auto LoopTime
+		= std::chrono::duration_cast<std::chrono::microseconds>(stopLooping - stopAdding);
 	std::cout << "AddTime: " << Addtime.count() << " us" << std::endl;
 	std::cout << "LoopTime: " << LoopTime.count() << " us" << std::endl;
 }
-- 
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