diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-27 14:00:57 +0200 |
commit | a78f7bbfcdabad9550afe22f615b973b92cb074f (patch) | |
tree | 318e888219965634e3b81be9b74a0522af2136e0 /gameloop/include/timer.h | |
parent | 86a7bd1aee2ee96079e00e2696a624fd6b642fa0 (diff) | |
parent | f4560e02f703f1c6f857c8e5af63fa9fc4ca6438 (diff) |
fixed merge conflict
Diffstat (limited to 'gameloop/include/timer.h')
-rw-r--r-- | gameloop/include/timer.h | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/gameloop/include/timer.h b/gameloop/include/timer.h deleted file mode 100644 index ca1e5f3..0000000 --- a/gameloop/include/timer.h +++ /dev/null @@ -1,32 +0,0 @@ -#pragma once - -#include <SDL2/SDL.h> - -class LoopTimer { -public: - static LoopTimer& getInstance(); - void start(); - void update(); - double getDeltaTime() const; - int getCurrentTime() const; - void advanceFixedUpdate(); - double getFixedDeltaTime() const; - void setFPS(int FPS); - int getFPS() const; - double getGameScale(); - void setGameScale(double); - void enforceFrameRate(); - double getLag() const; -private: - LoopTimer(); - int FPS = 50; - double gameScale = 1; - double maximumDeltaTime = 0.25; - double deltaTime; - double frameTargetTime = FPS / 1000; - double fixedDeltaTime = 0.01; - double elapsedTime; - double elapsedFixedTime; - double time; - uint64_t lastFrameTime; -}; |