diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-16 10:16:24 +0200 |
---|---|---|
committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2024-09-16 10:16:24 +0200 |
commit | 7eafe293868d5d3875d0bec147e22a266e4ec86c (patch) | |
tree | 176d606ec019f1388d6865dc6b5ea8c6a2f7b648 /gameloop/CMakeLists.txt | |
parent | 83568a442d494078a662276969a4ed9b789dc0c7 (diff) |
trying out engine controlled game loops
Diffstat (limited to 'gameloop/CMakeLists.txt')
-rw-r--r-- | gameloop/CMakeLists.txt | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/gameloop/CMakeLists.txt b/gameloop/CMakeLists.txt new file mode 100644 index 0000000..16cbcf3 --- /dev/null +++ b/gameloop/CMakeLists.txt @@ -0,0 +1,26 @@ +cmake_minimum_required(VERSION 3.5) +project(gameloop) + +# Set the C++ standard (optional, but good practice) +set(CMAKE_CXX_STANDARD 11) +set(CMAKE_CXX_STANDARD_REQUIRED True) + +# Find the SDL2 package +find_package(SDL2 REQUIRED) + +# Add your executable +set(SOURCES + src/loopManager + src/window.cpp + src/main.cpp + src/eventManager.cpp +) + +add_executable(gameloop ${SOURCES}) + +# Link the SDL2 library to your project +target_link_libraries(gameloop ${SDL2_LIBRARIES}) + +# Include SDL2 header files and project headers +target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) +target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) |