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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-16 10:16:24 +0200
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2024-09-16 10:16:24 +0200
commit7eafe293868d5d3875d0bec147e22a266e4ec86c (patch)
tree176d606ec019f1388d6865dc6b5ea8c6a2f7b648 /gameloop/CMakeLists.txt
parent83568a442d494078a662276969a4ed9b789dc0c7 (diff)
trying out engine controlled game loops
Diffstat (limited to 'gameloop/CMakeLists.txt')
-rw-r--r--gameloop/CMakeLists.txt26
1 files changed, 26 insertions, 0 deletions
diff --git a/gameloop/CMakeLists.txt b/gameloop/CMakeLists.txt
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+cmake_minimum_required(VERSION 3.5)
+project(gameloop)
+
+# Set the C++ standard (optional, but good practice)
+set(CMAKE_CXX_STANDARD 11)
+set(CMAKE_CXX_STANDARD_REQUIRED True)
+
+# Find the SDL2 package
+find_package(SDL2 REQUIRED)
+
+# Add your executable
+set(SOURCES
+ src/loopManager
+ src/window.cpp
+ src/main.cpp
+ src/eventManager.cpp
+)
+
+add_executable(gameloop ${SOURCES})
+
+# Link the SDL2 library to your project
+target_link_libraries(gameloop ${SDL2_LIBRARIES})
+
+# Include SDL2 header files and project headers
+target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS})
+target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include)