From 7eafe293868d5d3875d0bec147e22a266e4ec86c Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Mon, 16 Sep 2024 10:16:24 +0200 Subject: trying out engine controlled game loops --- gameloop/CMakeLists.txt | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 gameloop/CMakeLists.txt (limited to 'gameloop/CMakeLists.txt') diff --git a/gameloop/CMakeLists.txt b/gameloop/CMakeLists.txt new file mode 100644 index 0000000..16cbcf3 --- /dev/null +++ b/gameloop/CMakeLists.txt @@ -0,0 +1,26 @@ +cmake_minimum_required(VERSION 3.5) +project(gameloop) + +# Set the C++ standard (optional, but good practice) +set(CMAKE_CXX_STANDARD 11) +set(CMAKE_CXX_STANDARD_REQUIRED True) + +# Find the SDL2 package +find_package(SDL2 REQUIRED) + +# Add your executable +set(SOURCES + src/loopManager + src/window.cpp + src/main.cpp + src/eventManager.cpp +) + +add_executable(gameloop ${SOURCES}) + +# Link the SDL2 library to your project +target_link_libraries(gameloop ${SDL2_LIBRARIES}) + +# Include SDL2 header files and project headers +target_include_directories(gameloop PRIVATE ${SDL2_INCLUDE_DIRS}) +target_include_directories(gameloop PRIVATE ${CMAKE_SOURCE_DIR}/include) -- cgit v1.2.3