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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-07 16:22:18 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-07 16:22:18 +0100
commit1a4dcd898138e6f1de5a8fbb6f0388f39b338189 (patch)
treeefcc6356391e6555ffbdad1118b0d1230a411613 /game/workers
parenta7bb9c455f8ebd197d1651d85efebd18f5ac971f (diff)
Added extra sorting layer for workers
Diffstat (limited to 'game/workers')
-rw-r--r--game/workers/WorkersSubScene.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/game/workers/WorkersSubScene.cpp b/game/workers/WorkersSubScene.cpp
index e5b4678..215e3f2 100644
--- a/game/workers/WorkersSubScene.cpp
+++ b/game/workers/WorkersSubScene.cpp
@@ -34,7 +34,7 @@ void WorkersSubScene::worker1(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_1_body_sprite = worker_1.add_component<Sprite>(
Asset {"asset/workers/worker1Body.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_BACK,
.order_in_layer = 0,
.size = vec2(0, 50),
}
@@ -49,7 +49,7 @@ void WorkersSubScene::worker1(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_1_head_sprite = worker_1.add_component<Sprite>(
Asset {"asset/workers/worker1Head.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_BACK,
.order_in_layer = 1,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),
@@ -82,7 +82,7 @@ void WorkersSubScene::worker2(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_2_body_sprite = worker_2.add_component<Sprite>(
Asset {"asset/workers/worker2Body.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
.order_in_layer = 2,
.size = vec2(0, 50),
}
@@ -97,7 +97,7 @@ void WorkersSubScene::worker2(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_2_head_sprite = worker_2.add_component<Sprite>(
Asset {"asset/workers/worker1Head.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
.order_in_layer = 3,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),
@@ -130,7 +130,7 @@ void WorkersSubScene::worker3(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_3_body_sprite = worker_3.add_component<Sprite>(
Asset {"asset/workers/worker1Body.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_BACK,
.order_in_layer = 4,
.size = vec2(0, 50),
}
@@ -145,7 +145,7 @@ void WorkersSubScene::worker3(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_3_head_sprite = worker_3.add_component<Sprite>(
Asset {"asset/workers/worker2Head.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_BACK,
.order_in_layer = 5,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),
@@ -178,7 +178,7 @@ void WorkersSubScene::worker4(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_4_body_sprite = worker_4.add_component<Sprite>(
Asset {"asset/workers/worker2Body.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
.order_in_layer = 6,
.size = vec2(0, 50),
}
@@ -193,7 +193,7 @@ void WorkersSubScene::worker4(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_4_head_sprite = worker_4.add_component<Sprite>(
Asset {"asset/workers/worker2Head.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
.order_in_layer = 7,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),
@@ -226,7 +226,7 @@ void WorkersSubScene::worker5(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_5_body_sprite = worker_5.add_component<Sprite>(
Asset {"asset/workers/workerFatBody.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_BACK,
.order_in_layer = 8,
.size = vec2(0, 50),
}
@@ -241,7 +241,7 @@ void WorkersSubScene::worker5(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_5_head_sprite = worker_5.add_component<Sprite>(
Asset {"asset/workers/worker1Head.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_BACK,
.order_in_layer = 9,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),
@@ -274,7 +274,7 @@ void WorkersSubScene::worker6(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_6_body_sprite = worker_6.add_component<Sprite>(
Asset {"asset/workers/workerFatBody.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
.order_in_layer = 10,
.size = vec2(0, 50),
}
@@ -289,7 +289,7 @@ void WorkersSubScene::worker6(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_6_head_sprite = worker_6.add_component<Sprite>(
Asset {"asset/workers/worker2Head.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
.order_in_layer = 11,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),
@@ -322,7 +322,7 @@ void WorkersSubScene::worker7(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_7_body_sprite = worker_7.add_component<Sprite>(
Asset {"asset/workers/workerTallBody.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_BACK,
.order_in_layer = 12,
.size = vec2(0, 50),
}
@@ -337,7 +337,7 @@ void WorkersSubScene::worker7(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_7_head_sprite = worker_7.add_component<Sprite>(
Asset {"asset/workers/worker1Head.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_BACK,
.order_in_layer = 13,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),
@@ -370,7 +370,7 @@ void WorkersSubScene::worker8(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_8_body_sprite = worker_8.add_component<Sprite>(
Asset {"asset/workers/workerTallBody.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
.order_in_layer = 14,
.size = vec2(0, 50),
}
@@ -385,7 +385,7 @@ void WorkersSubScene::worker8(crepe::Scene & scn, float start_x, float init_spee
Sprite & worker_8_head_sprite = worker_8.add_component<Sprite>(
Asset {"asset/workers/worker2Head.png"},
Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_WORKERS,
+ .sorting_in_layer = SORT_IN_LAY_WORKERS_FRONT,
.order_in_layer = 15,
.size = vec2(0, 50),
.position_offset = vec2(0, -20),