diff options
author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-07 14:42:11 +0100 |
---|---|---|
committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-07 14:42:11 +0100 |
commit | f31bd86ae5d7df21b788a273d4f2e530136ec184 (patch) | |
tree | c4ef3a0f89174bb7114889d666e382b6aaddfbfa /game/workers/WorkersSubScene.cpp | |
parent | 8e537f4779a4bfdcd48d9387ed8a058df210b272 (diff) |
Added Script suffix
Diffstat (limited to 'game/workers/WorkersSubScene.cpp')
-rw-r--r-- | game/workers/WorkersSubScene.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/game/workers/WorkersSubScene.cpp b/game/workers/WorkersSubScene.cpp index 5b070f8..e5b4678 100644 --- a/game/workers/WorkersSubScene.cpp +++ b/game/workers/WorkersSubScene.cpp @@ -1,5 +1,5 @@ #include "WorkersSubScene.h" -#include "PanicFromPlayer.h" +#include "PanicFromPlayerScript.h" #include "WorkerScript.h" #include "../Config.h" @@ -69,7 +69,7 @@ void WorkersSubScene::worker1(crepe::Scene & scn, float start_x, float init_spee .linear_velocity = vec2(init_speed, 0), .collision_layers = {COLL_LAY_BOT_TOP}, }); - worker_1.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); + worker_1.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>(); if (init_speed < 0) { worker_1_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -117,7 +117,7 @@ void WorkersSubScene::worker2(crepe::Scene & scn, float start_x, float init_spee .linear_velocity = vec2(init_speed, 0), .collision_layers = {COLL_LAY_BOT_TOP}, }); - worker_2.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); + worker_2.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>(); if (init_speed < 0) { worker_2_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -165,7 +165,7 @@ void WorkersSubScene::worker3(crepe::Scene & scn, float start_x, float init_spee .linear_velocity = vec2(init_speed, 0), .collision_layers = {COLL_LAY_BOT_TOP}, }); - worker_3.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); + worker_3.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>(); if (init_speed < 0) { worker_3_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -213,7 +213,7 @@ void WorkersSubScene::worker4(crepe::Scene & scn, float start_x, float init_spee .linear_velocity = vec2(init_speed, 0), .collision_layers = {COLL_LAY_BOT_HIGH}, }); - worker_4.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); + worker_4.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>(); if (init_speed < 0) { worker_4_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -261,7 +261,7 @@ void WorkersSubScene::worker5(crepe::Scene & scn, float start_x, float init_spee .linear_velocity = vec2(init_speed, 0), .collision_layers = {COLL_LAY_BOT_HIGH}, }); - worker_5.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); + worker_5.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>(); if (init_speed < 0) { worker_5_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -309,7 +309,7 @@ void WorkersSubScene::worker6(crepe::Scene & scn, float start_x, float init_spee .linear_velocity = vec2(init_speed, 0), .collision_layers = {COLL_LAY_BOT_LOW}, }); - worker_6.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); + worker_6.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>(); if (init_speed < 0) { worker_6_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -357,7 +357,7 @@ void WorkersSubScene::worker7(crepe::Scene & scn, float start_x, float init_spee .linear_velocity = vec2(init_speed, 0), .collision_layers = {COLL_LAY_BOT_LOW}, }); - worker_7.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); + worker_7.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>(); if (init_speed < 0) { worker_7_body_sprite.data.flip = Sprite::FlipSettings {true, false}; @@ -405,7 +405,7 @@ void WorkersSubScene::worker8(crepe::Scene & scn, float start_x, float init_spee .linear_velocity = vec2(init_speed, 0), .collision_layers = {COLL_LAY_BOT_LOW}, }); - worker_8.add_component<BehaviorScript>().set_script<PanicFromPlayer>(); + worker_8.add_component<BehaviorScript>().set_script<PanicFromPlayerScript>(); if (init_speed < 0) { worker_8_body_sprite.data.flip = Sprite::FlipSettings {true, false}; |