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author | heavydemon21 <48092678+heavydemon21@users.noreply.github.com> | 2025-01-10 20:08:37 +0100 |
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committer | GitHub <noreply@github.com> | 2025-01-10 20:08:37 +0100 |
commit | ba0db2e49ff1b5c3e952c00bbc3f31176397f6b6 (patch) | |
tree | eefa561b81c48549277950692fdad714a2f501f2 /game/preview/NpcSubScene.cpp | |
parent | b9d00961a8894356c7cff7597de424a12d2841a6 (diff) | |
parent | 16917357837916d1ef88b6122218fa0d567d1ddc (diff) |
Merge pull request #131 from lonkaars/niels/game
Niels/game
Diffstat (limited to 'game/preview/NpcSubScene.cpp')
-rw-r--r-- | game/preview/NpcSubScene.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/game/preview/NpcSubScene.cpp b/game/preview/NpcSubScene.cpp index bd6cfb2..c9ab5b6 100644 --- a/game/preview/NpcSubScene.cpp +++ b/game/preview/NpcSubScene.cpp @@ -15,11 +15,7 @@ using namespace crepe; NpcSubScene::NpcSubScene(Scene & scn) { - auto & savemgr = scn.get_save_manager(); - ValueBroker npc_x = savemgr.get<float>("npc_x", 500); - ValueBroker npc_y = savemgr.get<float>("npc_y", 0); - - GameObject npc = scn.new_object("npc", "npc_tag", vec2 {npc_x.get(), npc_y.get()}, 0, 1); + GameObject npc = scn.new_object("npc", "npc_tag", vec2 {500, 0}, 0, 1); Asset npc_body {"asset/workers/worker1Body.png"}; Asset npc_head {"asset/workers/worker1Head.png"}; @@ -61,7 +57,7 @@ NpcSubScene::NpcSubScene(Scene & scn) { .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = {-50, 0}, //.max_linear_velocity = 40, - .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_PLAYER}, + .collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_PLAYER, 100}, .collision_layer = COLL_LAY_PLAYER, }); |