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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 16:14:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 16:14:25 +0100 |
commit | f1f6f08bf15e7ef1520810524a5e50a126629432 (patch) | |
tree | 239f1d19fb890a7badc2f7887c460605770614e1 /game/prefab/ZapperPoolSubScene.cpp | |
parent | 31b068a3d2a275656ec310552f1ab27034aa184d (diff) | |
parent | 94e2988cc8c42e83a4b7b858c48458f997130963 (diff) |
Merge remote-tracking branch 'origin/loek/game' into niels/game
Diffstat (limited to 'game/prefab/ZapperPoolSubScene.cpp')
-rw-r--r-- | game/prefab/ZapperPoolSubScene.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp index e341090..8422b8c 100644 --- a/game/prefab/ZapperPoolSubScene.cpp +++ b/game/prefab/ZapperPoolSubScene.cpp @@ -1,13 +1,13 @@ #include <crepe/api/BehaviorScript.h> -#include "ZapperPoolSubScene.h" #include "ZapperPoolScript.h" +#include "ZapperPoolSubScene.h" using namespace crepe; using namespace std; ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene) - : controller { scene.new_object("controller") } { + : controller {scene.new_object("controller")} { Log::logf(Log::DEBUG, "Building zapper pool..."); vector<ZapperObject> pool; @@ -16,4 +16,3 @@ ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene) BehaviorScript & behavior = this->controller.add_component<BehaviorScript>(); behavior.set_script<ZapperPoolScript>(std::move(pool)); } - |