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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 14:33:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 14:33:07 +0100
commit5d798c30af7026099344a068e91e1684018b4386 (patch)
tree923b54a2745c338478246b8707c6ce8361822fc7 /game/prefab/ZapperPoolSubScene.cpp
parent6d69c8ef6b663bd6716b441cc7d01164c7e33dfc (diff)
parent42cbef630ccaf3e841459d364edade1a3c72a525 (diff)
merge + more WIP
Diffstat (limited to 'game/prefab/ZapperPoolSubScene.cpp')
-rw-r--r--game/prefab/ZapperPoolSubScene.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp
index 578688a..d7d30ea 100644
--- a/game/prefab/ZapperPoolSubScene.cpp
+++ b/game/prefab/ZapperPoolSubScene.cpp
@@ -1,13 +1,25 @@
+#include <crepe/api/BehaviorScript.h>
+
#include "ZapperPoolSubScene.h"
+#include "ZapperPoolScript.h"
using namespace crepe;
using namespace std;
ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
: controller { scene.new_object("controller") } {
- for (size_t i = 0; i < this->POOL_SIZE; i++)
- zappers.emplace_back(scene.new_object("zapper"));
+ this->controller.add_component<BehaviorScript>().set_script<ZapperPoolScript>(*this);
+
+ Log::logf(Log::DEBUG, "Building zapper pool...");
+ for (size_t i = 0; i < this->POOL_SIZE; i++)
+ zappers.emplace_back(scene.new_object("zapper"));
+}
-
+OptionalRef<ZapperObject> ZapperPoolSubScene::get_next_zapper() {
+ for (ZapperObject & zapper : this->zappers) {
+ if (!zapper.active) continue;
+ return zapper;
+ }
+ return {};
}