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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:24:38 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:24:38 +0100
commit12cf43dd062f41af226e0ac038b2f2838391015f (patch)
tree6c00434a29b8c2302eb85ead1fce96a2856aec09 /game/prefab/ZapperPoolSubScene.cpp
parentf22a282b7863d35928fa3290f964ce3be5c0dbc9 (diff)
`make format`
Diffstat (limited to 'game/prefab/ZapperPoolSubScene.cpp')
-rw-r--r--game/prefab/ZapperPoolSubScene.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp
index e341090..8422b8c 100644
--- a/game/prefab/ZapperPoolSubScene.cpp
+++ b/game/prefab/ZapperPoolSubScene.cpp
@@ -1,13 +1,13 @@
#include <crepe/api/BehaviorScript.h>
-#include "ZapperPoolSubScene.h"
#include "ZapperPoolScript.h"
+#include "ZapperPoolSubScene.h"
using namespace crepe;
using namespace std;
ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
- : controller { scene.new_object("controller") } {
+ : controller {scene.new_object("controller")} {
Log::logf(Log::DEBUG, "Building zapper pool...");
vector<ZapperObject> pool;
@@ -16,4 +16,3 @@ ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
BehaviorScript & behavior = this->controller.add_component<BehaviorScript>();
behavior.set_script<ZapperPoolScript>(std::move(pool));
}
-