diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 11:13:40 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 11:13:40 +0100 |
commit | 06d41eb2d58de21a8340ca59952b96cabc8caee6 (patch) | |
tree | 4daa9f74cb8a088ba17e54d52be307c5b917878f /game/prefab/ZapperPoolSubScene.cpp | |
parent | b8acb539a3580bf0665fe435c55f33ba16cb507e (diff) |
pooling working
Diffstat (limited to 'game/prefab/ZapperPoolSubScene.cpp')
-rw-r--r-- | game/prefab/ZapperPoolSubScene.cpp | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp index d7d30ea..923ed57 100644 --- a/game/prefab/ZapperPoolSubScene.cpp +++ b/game/prefab/ZapperPoolSubScene.cpp @@ -8,18 +8,12 @@ using namespace std; ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene) : controller { scene.new_object("controller") } { - this->controller.add_component<BehaviorScript>().set_script<ZapperPoolScript>(*this); Log::logf(Log::DEBUG, "Building zapper pool..."); + vector<ZapperObject> pool; for (size_t i = 0; i < this->POOL_SIZE; i++) - zappers.emplace_back(scene.new_object("zapper")); -} - -OptionalRef<ZapperObject> ZapperPoolSubScene::get_next_zapper() { - for (ZapperObject & zapper : this->zappers) { - if (!zapper.active) continue; - return zapper; - } - return {}; + pool.emplace_back(scene.new_object("zapper")); + BehaviorScript & behavior = this->controller.add_component<BehaviorScript>(); + behavior.set_script<ZapperPoolScript>(std::move(pool)); } |