From 06d41eb2d58de21a8340ca59952b96cabc8caee6 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 8 Jan 2025 11:13:40 +0100 Subject: pooling working --- game/prefab/ZapperPoolSubScene.cpp | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) (limited to 'game/prefab/ZapperPoolSubScene.cpp') diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp index d7d30ea..923ed57 100644 --- a/game/prefab/ZapperPoolSubScene.cpp +++ b/game/prefab/ZapperPoolSubScene.cpp @@ -8,18 +8,12 @@ using namespace std; ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene) : controller { scene.new_object("controller") } { - this->controller.add_component().set_script(*this); Log::logf(Log::DEBUG, "Building zapper pool..."); + vector pool; for (size_t i = 0; i < this->POOL_SIZE; i++) - zappers.emplace_back(scene.new_object("zapper")); -} - -OptionalRef ZapperPoolSubScene::get_next_zapper() { - for (ZapperObject & zapper : this->zappers) { - if (!zapper.active) continue; - return zapper; - } - return {}; + pool.emplace_back(scene.new_object("zapper")); + BehaviorScript & behavior = this->controller.add_component(); + behavior.set_script(std::move(pool)); } -- cgit v1.2.3