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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 15:01:02 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 15:01:02 +0100
commitf8ffac3b14d41e7d1e43ffe64750d910ed333b0d (patch)
tree1417b93d5e57df858f0cd4177e3c8b5ffbcc021b /game/prefab/ZapperPoolScript.cpp
parent5d798c30af7026099344a068e91e1684018b4386 (diff)
parentf31bd86ae5d7df21b788a273d4f2e530136ec184 (diff)
another merge + WIP
Diffstat (limited to 'game/prefab/ZapperPoolScript.cpp')
-rw-r--r--game/prefab/ZapperPoolScript.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/game/prefab/ZapperPoolScript.cpp b/game/prefab/ZapperPoolScript.cpp
index 00dd213..e42adc9 100644
--- a/game/prefab/ZapperPoolScript.cpp
+++ b/game/prefab/ZapperPoolScript.cpp
@@ -17,9 +17,15 @@ void ZapperPoolScript::init() {
});
}
+void ZapperPoolScript::fixed_update(crepe::duration_t) {
+ if (i++ < 80) return;
+ i = 0;
+ queue_event<CreateZapperEvent>();
+}
+
void ZapperPoolScript::spawn_random() {
vec2 pos = this->get_camera_pos();
- logf(Log::DEBUG, "Spawning random zappers at {}", pos);
+ logf(Log::DEBUG, "Spawning random zapper at {}", pos);
}