diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 11:59:51 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 11:59:51 +0100 |
commit | 46c2cbdcbe5e7dbc4d86a5d43b3bd7275b7a1c33 (patch) | |
tree | 31491ac6bfd880890861f1583547ff2eba3ba715 /game/prefab/ZapperObject.cpp | |
parent | 06d41eb2d58de21a8340ca59952b96cabc8caee6 (diff) |
WIP
Diffstat (limited to 'game/prefab/ZapperObject.cpp')
-rw-r--r-- | game/prefab/ZapperObject.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 712eca9..0a290e0 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -100,8 +100,6 @@ void ZapperObject::place(const crepe::vec2 & position, float rotation, float len this->sprite.beam.data.size.x = length; this->collider.dimensions = offset.rotate(rotation) * 2 + vec2(30, 30) * SCALE; - - this->set_active(true); } void ZapperObject::set_active(bool active) { |