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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 13:52:43 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 13:52:43 +0100
commitfcec9d7598f0808d4081120a9cb2036bdea59737 (patch)
tree4963d2f791a4c3ba27d357ad38345094a8e65fc4 /game/player
parent1413beea3b506b15b9f0080cec29c745d1ef88da (diff)
make format
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerBulletPool.cpp2
-rw-r--r--game/player/PlayerBulletPool.h1
-rw-r--r--game/player/PlayerBulletScript.cpp30
-rw-r--r--game/player/PlayerBulletScript.h12
-rw-r--r--game/player/PlayerBulletSubScene.cpp41
-rw-r--r--game/player/PlayerBulletSubScene.h2
-rw-r--r--game/player/PlayerScript.cpp32
-rw-r--r--game/player/PlayerScript.h7
-rw-r--r--game/player/PlayerSubScene.cpp3
9 files changed, 70 insertions, 60 deletions
diff --git a/game/player/PlayerBulletPool.cpp b/game/player/PlayerBulletPool.cpp
index 4cd115e..5285ec8 100644
--- a/game/player/PlayerBulletPool.cpp
+++ b/game/player/PlayerBulletPool.cpp
@@ -1,5 +1,5 @@
-#include "PlayerBulletSubScene.h"
#include "PlayerBulletPool.h"
+#include "PlayerBulletSubScene.h"
using namespace std;
void PlayerBulletPool::create_bullets(crepe::Scene & scn) {
diff --git a/game/player/PlayerBulletPool.h b/game/player/PlayerBulletPool.h
index a8ba2fb..9618d54 100644
--- a/game/player/PlayerBulletPool.h
+++ b/game/player/PlayerBulletPool.h
@@ -5,6 +5,7 @@
class PlayerBulletPool {
public:
void create_bullets(crepe::Scene & scn);
+
private:
static constexpr int MAXIMUM_AMOUNT = 20;
};
diff --git a/game/player/PlayerBulletScript.cpp b/game/player/PlayerBulletScript.cpp
index 6beb9f1..a76b7eb 100644
--- a/game/player/PlayerBulletScript.cpp
+++ b/game/player/PlayerBulletScript.cpp
@@ -1,41 +1,41 @@
#include <crepe/api/Camera.h>
-#include <crepe/api/Rigidbody.h>
#include <crepe/api/Metadata.h>
+#include <crepe/api/Rigidbody.h>
#include "PlayerBulletScript.h"
using namespace crepe;
using namespace std;
-void PlayerBulletScript::init(){
- this->subscribe<CollisionEvent>([this](const CollisionEvent& e) -> bool {
+void PlayerBulletScript::init() {
+ this->subscribe<CollisionEvent>([this](const CollisionEvent & e) -> bool {
return this->on_collide(e);
});
}
-void PlayerBulletScript::fixed_update(crepe::duration_t dt){
- Transform& transform = this->get_component<Transform>();
- Camera& camera = this->get_components_by_name<Camera>("camera").front();
- Transform& cam_transform = this->get_components_by_name<Transform>("camera").front();
- Rigidbody& bullet_body = this->get_component<Rigidbody>();
+void PlayerBulletScript::fixed_update(crepe::duration_t dt) {
+ Transform & transform = this->get_component<Transform>();
+ Camera & camera = this->get_components_by_name<Camera>("camera").front();
+ Transform & cam_transform = this->get_components_by_name<Transform>("camera").front();
+ Rigidbody & bullet_body = this->get_component<Rigidbody>();
transform.rotation += bullet_body.data.angular_velocity;
transform.position += bullet_body.data.linear_velocity * dt.count();
vec2 half_screen = camera.viewport_size / 2;
float despawn_location = cam_transform.position.x + half_screen.x + 50;
- if(transform.position.x > despawn_location){
+ if (transform.position.x > despawn_location) {
this->despawn_bullet();
}
}
-void PlayerBulletScript::despawn_bullet(){
- Transform& transform = this->get_component<Transform>();
- Rigidbody& bullet_body = this->get_component<Rigidbody>();
+void PlayerBulletScript::despawn_bullet() {
+ Transform & transform = this->get_component<Transform>();
+ Rigidbody & bullet_body = this->get_component<Rigidbody>();
bullet_body.active = false;
- BehaviorScript& bullet_script = this->get_component<BehaviorScript>();
+ BehaviorScript & bullet_script = this->get_component<BehaviorScript>();
bullet_script.active = false;
- transform.position = {0,-850};
+ transform.position = {0, -850};
}
-bool PlayerBulletScript::on_collide(const CollisionEvent& e){
+bool PlayerBulletScript::on_collide(const CollisionEvent & e) {
this->despawn_bullet();
return false;
}
diff --git a/game/player/PlayerBulletScript.h b/game/player/PlayerBulletScript.h
index 559b815..0637790 100644
--- a/game/player/PlayerBulletScript.h
+++ b/game/player/PlayerBulletScript.h
@@ -2,10 +2,10 @@
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Script.h>
-class PlayerBulletScript : public crepe::Script{
- public:
- void init() override;
- void fixed_update(crepe::duration_t dt) override;
- bool on_collide(const crepe::CollisionEvent& e);
- void despawn_bullet();
+class PlayerBulletScript : public crepe::Script {
+public:
+ void init() override;
+ void fixed_update(crepe::duration_t dt) override;
+ bool on_collide(const crepe::CollisionEvent & e);
+ void despawn_bullet();
};
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp
index 96c6b9a..62bcf3e 100644
--- a/game/player/PlayerBulletSubScene.cpp
+++ b/game/player/PlayerBulletSubScene.cpp
@@ -1,51 +1,52 @@
#include <string>
-#include <crepe/api/GameObject.h>
-#include <crepe/api/Scene.h>
+#include "../Config.h"
+#include <crepe/api/AI.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/BehaviorScript.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/CircleCollider.h>
+#include <crepe/api/GameObject.h>
#include <crepe/api/Rigidbody.h>
-#include <crepe/api/BehaviorScript.h>
-#include <crepe/api/Animator.h>
+#include <crepe/api/Scene.h>
#include <crepe/api/Sprite.h>
-#include <crepe/api/AI.h>
-#include "../Config.h"
-
+#include "PlayerBulletScript.h"
#include "PlayerBulletSubScene.h"
#include "PlayerScript.h"
-#include "PlayerBulletScript.h"
using namespace crepe;
using namespace std;
-int PlayerBulletSubScene::create(Scene & scn,int counter){
+int PlayerBulletSubScene::create(Scene & scn, int counter) {
string unique_name = "player_bullet_" + to_string(counter++);
- GameObject player_bullet = scn.new_object(unique_name.c_str(),"player_bullet",vec2{0,-850},0,1);
-
- Rigidbody& player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data {
+ GameObject player_bullet
+ = scn.new_object(unique_name.c_str(), "player_bullet", vec2 {0, -850}, 0, 1);
+
+ Rigidbody & player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
- .linear_velocity = vec2{300,0},
+ .linear_velocity = vec2 {300, 0},
.angular_velocity = 150,
.kinematic_collision = false,
.collision_layers = {COLL_LAY_ENEMY},
-
+
.collision_layer = COLL_LAY_PLAYER_BULLET,
-
-
+
});
player_bullet_body.active = false;
- BoxCollider& player_bullet_collider = player_bullet.add_component<BoxCollider>(vec2(30, 30));
+ BoxCollider & player_bullet_collider
+ = player_bullet.add_component<BoxCollider>(vec2(30, 30));
Asset player_bullet_asset {"asset/other_effects/crepe.png"};
Sprite & player_bullet_sprite = player_bullet.add_component<Sprite>(
player_bullet_asset,
Sprite::Data {
- .flip = {true,false},
+ .flip = {true, false},
.sorting_in_layer = SORT_IN_LAY_OBSTACLES,
.order_in_layer = 1,
- .size = vec2(30,0),
+ .size = vec2(30, 0),
}
);
- player_bullet.add_component<BehaviorScript>().set_script<PlayerBulletScript>().active = false;
+ player_bullet.add_component<BehaviorScript>().set_script<PlayerBulletScript>().active
+ = false;
return counter;
}
diff --git a/game/player/PlayerBulletSubScene.h b/game/player/PlayerBulletSubScene.h
index 425d554..72eda62 100644
--- a/game/player/PlayerBulletSubScene.h
+++ b/game/player/PlayerBulletSubScene.h
@@ -6,5 +6,5 @@ class Scene;
class PlayerBulletSubScene {
public:
- int create(crepe::Scene & scn,int counter);
+ int create(crepe::Scene & scn, int counter);
};
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 7bc5e55..d32da0b 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -4,9 +4,9 @@
#include "../enemy/BattleScript.h"
#include <crepe/api/Animator.h>
#include <crepe/api/AudioSource.h>
+#include <crepe/api/BoxCollider.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
-#include <crepe/api/BoxCollider.h>
#include <crepe/api/Transform.h>
#include <crepe/types.h>
@@ -60,7 +60,8 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
audio.play();
return false;
- } else if (ev.info.other.metadata.tag == "missile" || ev.info.other.metadata.tag == "enemy_bullet") {
+ } else if (ev.info.other.metadata.tag == "missile"
+ || ev.info.other.metadata.tag == "enemy_bullet") {
for (Animator & anim : animators) {
anim.active = true;
anim.set_anim(5);
@@ -91,19 +92,19 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
for (ParticleEmitter & emitter : emitters) {
emitter.data.boundary.offset = vec2(0, -transform.position.y);
}
-
+
Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
if (this->get_key_state(Keycode::P)) {
- this->trigger_event<BattleStartEvent>(BattleStartEvent{
+ this->trigger_event<BattleStartEvent>(BattleStartEvent {
.num_enemies = 5,
});
}
- if(this->get_key_state(Keycode::ENTER)){
+ if (this->get_key_state(Keycode::ENTER)) {
auto now = std::chrono::steady_clock::now();
std::chrono::duration<float> elapsed = now - last_fired;
if (elapsed > shot_delay) {
- this->shoot(transform.position,0);
+ this->shoot(transform.position, 0);
last_fired = now;
}
}
@@ -155,18 +156,23 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
}
}
-void PlayerScript::shoot(const vec2& location,float angle){
- RefVector<Transform> bullet_transforms = this->get_components_by_tag<Transform>("player_bullet");
+void PlayerScript::shoot(const vec2 & location, float angle) {
+ RefVector<Transform> bullet_transforms
+ = this->get_components_by_tag<Transform>("player_bullet");
- for(Transform& bullet_pos : bullet_transforms){
- if(bullet_pos.position.x == 0 && bullet_pos.position.y == -850){
+ for (Transform & bullet_pos : bullet_transforms) {
+ if (bullet_pos.position.x == 0 && bullet_pos.position.y == -850) {
bullet_pos.position = location;
bullet_pos.position.x += 20;
- Rigidbody& bullet_body = this->get_components_by_id<Rigidbody>(bullet_pos.game_object_id).front();
- BoxCollider bullet_collider = this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front();
+ Rigidbody & bullet_body
+ = this->get_components_by_id<Rigidbody>(bullet_pos.game_object_id).front();
+ BoxCollider bullet_collider
+ = this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front();
bullet_body.active = true;
- BehaviorScript& bullet_script = this->get_components_by_id<BehaviorScript>(bullet_pos.game_object_id).front();
+ BehaviorScript & bullet_script
+ = this->get_components_by_id<BehaviorScript>(bullet_pos.game_object_id)
+ .front();
bullet_script.active = true;
return;
}
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
index 30f39c6..e7d860a 100644
--- a/game/player/PlayerScript.h
+++ b/game/player/PlayerScript.h
@@ -1,17 +1,18 @@
#pragma once
+#include <chrono>
#include <crepe/api/Event.h>
#include <crepe/api/Script.h>
-#include <chrono>
class PlayerScript : public crepe::Script {
public:
void init();
void fixed_update(crepe::duration_t dt);
-
+
private:
bool on_collision(const crepe::CollisionEvent & ev);
// bool on_key_up(const crepe::KeyReleaseEvent& ev);
- void shoot(const crepe::vec2& location,float angle);
+ void shoot(const crepe::vec2 & location, float angle);
+
private:
int prev_anim = 0;
std::chrono::time_point<std::chrono::steady_clock> last_fired;
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 1203ca0..cf11162 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -149,7 +149,8 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.body_type = Rigidbody::BodyType::DYNAMIC,
//.linear_velocity = vec2(PLAYER_SPEED * 0.02, 0),
.collision_layers
- = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE,COLL_LAY_BULLET},
+ = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE, COLL_LAY_BULLET
+ },
.collision_layer = COLL_LAY_PLAYER,
});
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = true;