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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-10 17:07:28 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-10 17:07:28 +0100
commit912774706bab1e7817facb3cff12e961a89d1980 (patch)
tree0896b12c29dccc247c69e54daaa32d8ce3097ed0 /game/player
parent90a33d36c34b1512270a6724564995dd8bf914a6 (diff)
parent7aa07561a52016007ff852acefa4db68260f0f1e (diff)
Merge remote-tracking branch 'origin/wouter/game-improvements' into max/game2
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerBulletSubScene.cpp2
-rw-r--r--game/player/PlayerScript.cpp2
-rw-r--r--game/player/PlayerScript.h3
-rw-r--r--game/player/PlayerSubScene.cpp5
4 files changed, 7 insertions, 5 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp
index 5e1c66e..82ce4a9 100644
--- a/game/player/PlayerBulletSubScene.cpp
+++ b/game/player/PlayerBulletSubScene.cpp
@@ -24,7 +24,7 @@ int PlayerBulletSubScene::create(Scene & scn, int counter) {
Rigidbody & player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
- .linear_velocity = vec2 {400, 0},
+ .linear_velocity = vec2 {450, 0},
.angular_velocity = 300,
.kinematic_collision = false,
.collision_layers = {COLL_LAY_ENEMY, COLL_LAY_ZAPPER},
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 286cdaf..8cbe8dc 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -163,7 +163,7 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
if (current_jetpack_sound > 7) {
current_jetpack_sound = 0;
}
- } else if (transform.position.y == 195) {
+ } else if (transform.position.y == 200) {
Rigidbody & rb = this->body;
if (prev_anim != 0 && rb.data.linear_velocity.x != 0) {
for (Animator & anim : animators) {
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
index 6875b05..6a7dedb 100644
--- a/game/player/PlayerScript.h
+++ b/game/player/PlayerScript.h
@@ -22,8 +22,9 @@ private:
private:
int prev_anim = 0;
std::chrono::time_point<std::chrono::steady_clock> last_fired;
+ std::chrono::time_point<std::chrono::steady_clock> last_switched;
std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5);
-
+ std::chrono::duration<float> switch_delay = std::chrono::duration<float>(0.01);
int current_jetpack_sound = 0;
float & engine_gravity = crepe::Config::get_instance().physics.gravity;
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 3aeabfe..d0142e0 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -123,7 +123,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.looping = true,
}
);
- player.add_component<BoxCollider>(vec2(50, 50));
+ player.add_component<BoxCollider>(vec2(50, 35));
Asset player_head_asset {"asset/barry/defaultHead.png"};
Sprite & player_head_sprite = player.add_component<Sprite>(
player_head_asset,
@@ -160,7 +160,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.looping = true,
}
);
- player.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
+ player.add_component<BoxCollider>(vec2(40, 50), vec2(-20, 0));
player.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 1.0,
.body_type = Rigidbody::BodyType::DYNAMIC,
@@ -170,6 +170,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
},
.collision_layer = COLL_LAY_PLAYER,
});
+
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
player.add_component<BehaviorScript>().set_script<CoinScript>();
player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;