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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2025-01-10 19:35:08 +0100
committerGitHub <noreply@github.com>2025-01-10 19:35:08 +0100
commitb9d00961a8894356c7cff7597de424a12d2841a6 (patch)
treeaa033307a742df0c22131482858749bcf480ba38 /game/player/PlayerBulletSubScene.cpp
parent20f6f8ddf013e5d18770bd0a01474a845843bdd7 (diff)
parentf3413f3d0fbffee0cc363096cd873a8be766ad64 (diff)
Merge pull request #123 from lonkaars/wouter/game-improvements
some extra features
Diffstat (limited to 'game/player/PlayerBulletSubScene.cpp')
-rw-r--r--game/player/PlayerBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp
index 5e1c66e..82ce4a9 100644
--- a/game/player/PlayerBulletSubScene.cpp
+++ b/game/player/PlayerBulletSubScene.cpp
@@ -24,7 +24,7 @@ int PlayerBulletSubScene::create(Scene & scn, int counter) {
Rigidbody & player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
- .linear_velocity = vec2 {400, 0},
+ .linear_velocity = vec2 {450, 0},
.angular_velocity = 300,
.kinematic_collision = false,
.collision_layers = {COLL_LAY_ENEMY, COLL_LAY_ZAPPER},