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author | heavydemon21 <48092678+heavydemon21@users.noreply.github.com> | 2025-01-10 19:35:08 +0100 |
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committer | GitHub <noreply@github.com> | 2025-01-10 19:35:08 +0100 |
commit | b9d00961a8894356c7cff7597de424a12d2841a6 (patch) | |
tree | aa033307a742df0c22131482858749bcf480ba38 /game/player/PlayerBulletSubScene.cpp | |
parent | 20f6f8ddf013e5d18770bd0a01474a845843bdd7 (diff) | |
parent | f3413f3d0fbffee0cc363096cd873a8be766ad64 (diff) |
Merge pull request #123 from lonkaars/wouter/game-improvements
some extra features
Diffstat (limited to 'game/player/PlayerBulletSubScene.cpp')
-rw-r--r-- | game/player/PlayerBulletSubScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp index 5e1c66e..82ce4a9 100644 --- a/game/player/PlayerBulletSubScene.cpp +++ b/game/player/PlayerBulletSubScene.cpp @@ -24,7 +24,7 @@ int PlayerBulletSubScene::create(Scene & scn, int counter) { Rigidbody & player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data { .gravity_scale = 0, .body_type = Rigidbody::BodyType::KINEMATIC, - .linear_velocity = vec2 {400, 0}, + .linear_velocity = vec2 {450, 0}, .angular_velocity = 300, .kinematic_collision = false, .collision_layers = {COLL_LAY_ENEMY, COLL_LAY_ZAPPER}, |