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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 12:38:24 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 12:38:24 +0100
commit9625b751757b8828b0edb0b7543c7cadfd25c119 (patch)
tree864d26cb57fe11887f4cd10923cd9a9d0b823af4 /game/player/PlayerBulletSubScene.cpp
parentdc5d46426b30303843e8746d514db6f55ce1495b (diff)
enemy sequence working
Diffstat (limited to 'game/player/PlayerBulletSubScene.cpp')
-rw-r--r--game/player/PlayerBulletSubScene.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp
index 4b36387..4ad236c 100644
--- a/game/player/PlayerBulletSubScene.cpp
+++ b/game/player/PlayerBulletSubScene.cpp
@@ -1,4 +1,3 @@
-#include <iostream>
#include <string>
#include <crepe/api/GameObject.h>
@@ -37,14 +36,14 @@ int PlayerBulletSubScene::create(Scene & scn){
});
player_bullet_body.active = false;
- BoxCollider& player_bullet_collider = player_bullet.add_component<BoxCollider>(vec2(60, 40));
- //player_bullet_collider.active = false;
+ BoxCollider& player_bullet_collider = player_bullet.add_component<BoxCollider>(vec2(30, 30));
+
Asset player_bullet_asset {"asset/other_effects/crepe.png"};
Sprite & player_bullet_sprite = player_bullet.add_component<Sprite>(
player_bullet_asset,
Sprite::Data {
.flip = {true,false},
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
.order_in_layer = 1,
.size = vec2(30,0),
}