diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 10:08:03 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 10:08:03 +0100 |
commit | 7f7c5c56dce30d47c32fb57fad6d839d0990b054 (patch) | |
tree | eebc8d3f4c332d969f4a66a566edd844bd43387c /game/player/PlayerBulletSubScene.cpp | |
parent | ceb41b7ae7e2734af954364b319fc0b6f2a86c2f (diff) |
enemy spawn working + enemy shooting
Diffstat (limited to 'game/player/PlayerBulletSubScene.cpp')
-rw-r--r-- | game/player/PlayerBulletSubScene.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp new file mode 100644 index 0000000..eb34046 --- /dev/null +++ b/game/player/PlayerBulletSubScene.cpp @@ -0,0 +1,51 @@ +#include <string> + +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/AI.h> +#include "../Config.h" + + +#include "PlayerBulletSubScene.h" +#include "PlayerScript.h" +#include "PlayerBulletScript.h" +using namespace crepe; +using namespace std; +int PlayerBulletSubScene::create(Scene & scn){ + vec2 size = {20, 20}; + + static int counter = 0; + string unique_name = "playerBullet_" + to_string(counter++); + GameObject player_bullet = scn.new_object(unique_name.c_str(),"PlayerBullet",vec2{0,-850},0,1); + + Rigidbody& player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data { + .gravity_scale = 0, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2{-300,0}, + .collision_layers = {COLL_LAY_PLAYER}, + .collision_layer = COLL_LAY_BULLET, + + + }); + player_bullet_body.active = false; + BoxCollider& player_bullet_collider = player_bullet.add_component<BoxCollider>(vec2(60, 40)); + player_bullet_collider.active = false; + Asset player_bullet_asset {"asset/other_effects/effect_smgbullet_x2.png"}; + Sprite & player_bullet_sprite = player_bullet.add_component<Sprite>( + player_bullet_asset, + Sprite::Data { + .flip = {true,false}, + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 1, + .size = vec2(60,0), + } + ); + player_bullet.add_component<BehaviorScript>().set_script<PlayerBulletScript>(); + return counter; +} |