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authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 16:32:03 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 16:32:03 +0100
commiteb3d9ec9baa0b95b95d741a0615adaf4c8c1d3c0 (patch)
tree3a35a5dc5efec591b4cadbde90d3888148edbb26 /game/missile
parent8edce6775ab0639a2a6eee3e561d3de0bb0c2cf1 (diff)
added preset with nothing
Diffstat (limited to 'game/missile')
-rw-r--r--game/missile/MissileSubScene.cpp4
-rw-r--r--game/missile/SpawnEvent.h2
2 files changed, 4 insertions, 2 deletions
diff --git a/game/missile/MissileSubScene.cpp b/game/missile/MissileSubScene.cpp
index db49f88..59d8221 100644
--- a/game/missile/MissileSubScene.cpp
+++ b/game/missile/MissileSubScene.cpp
@@ -65,6 +65,7 @@ void MissileSubScene::create(crepe::Scene & scn) {
missle.add_component<Animator>(
missle_sprite, ivec2 {32, 32}, uvec2 {4, 1},
Animator::Data {
+ .fps = 15,
.looping = true,
}
);
@@ -72,6 +73,7 @@ void MissileSubScene::create(crepe::Scene & scn) {
missle.add_component<Animator>(
missle_thruster_sprite, ivec2 {64, 64}, uvec2 {4, 2},
Animator::Data {
+ .fps = 15,
.looping = true,
}
);
@@ -86,7 +88,7 @@ void MissileSubScene::create(crepe::Scene & scn) {
missile_explosion_sprite.active = false;
explosion_anim.active = false;
- std::uniform_int_distribution<> dist(140, 200);
+ std::uniform_int_distribution<> dist(200, 250);
missle.add_component<Rigidbody>(Rigidbody::Data {
.body_type = Rigidbody::BodyType::KINEMATIC,
.max_linear_velocity = static_cast<float>(dist(gen)),
diff --git a/game/missile/SpawnEvent.h b/game/missile/SpawnEvent.h
index ce301fd..58293d7 100644
--- a/game/missile/SpawnEvent.h
+++ b/game/missile/SpawnEvent.h
@@ -9,7 +9,7 @@ struct MissileSpawnEvent : public crepe::Event {};
class MissileSpawnEventHandler : public crepe::Script {
private:
- static constexpr int MISSILE_OFFSET = VIEWPORT_X / 1.8;
+ static constexpr int MISSILE_OFFSET = VIEWPORT_X;
static constexpr int RANGE = GAME_HEIGHT / 4;
static constexpr int MIN_RANGE = -RANGE;
static constexpr int MAX_RANGE = RANGE;