diff options
author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-11 10:42:11 +0100 |
---|---|---|
committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-11 10:42:11 +0100 |
commit | 1e89a817a41c67e34d75d13cc8017de9c5bdac30 (patch) | |
tree | ee4a91923f2d72877e3dce02d7b0eb9542846dc8 /game/menus | |
parent | cd69fcce59532b1fd21ce1ac566d13ad34bd526b (diff) |
Fixed bug: Sprites less pixely
Diffstat (limited to 'game/menus')
-rw-r--r-- | game/menus/shop/ShopMenuScene.cpp | 113 |
1 files changed, 111 insertions, 2 deletions
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp index 641352c..84d6035 100644 --- a/game/menus/shop/ShopMenuScene.cpp +++ b/game/menus/shop/ShopMenuScene.cpp @@ -67,10 +67,47 @@ void ShopMenuScene::load_scene() { Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), Sprite::Data { .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, - .size = {0, 100}, + .size = {0, 20}, + .angle_offset = 30, .position_offset = {0, 0}, } ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = 10, + .position_offset = {-10, -30}, + } + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = -10, + .position_offset = {-40, 30}, + } + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = 0, + .position_offset = {10, 15}, + } + ); + shop_item_bullet.add_component<Sprite>( + Asset("asset/other_effects/effect_rocketmgshell_TVOS.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .angle_offset = -5, + .position_offset = {45, -5}, + } + ); const string BULLETS_STRING = "BULLETS"; size @@ -112,10 +149,82 @@ void ShopMenuScene::load_scene() { Asset("asset/background/aquarium/bubble.png"), Sprite::Data { .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, - .size = {0, 100}, + .size = {0, 10}, .position_offset = {0, 0}, } ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 10}, + .position_offset = {-50, -20}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .position_offset = {45, -40}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .position_offset = {-20, 40}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 15}, + .position_offset = {15, -25}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 10}, + .position_offset = {10, 5}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 10}, + .position_offset = {-5, -20}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .position_offset = {15, -40}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 20}, + .position_offset = {-20, 10}, + } + ); + shop_item_bubble.add_component<Sprite>( + Asset("asset/background/aquarium/bubble.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {0, 15}, + .position_offset = {30, -25}, + } + ); const string BUBBLE_STRING = "BUBBLE"; size |