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authorJAROWMR <jarorutjes07@gmail.com>2025-01-06 20:52:39 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-06 20:52:39 +0100
commit126c402548281f3a97e3a9e0ef60c45147c87fa0 (patch)
treef2f2e763bb6ae3a7ee1bc7719cef2fee8ae1ad5d /game/menus
parent867414de0e2e963b0d1c35b3a46884a8a03a9294 (diff)
endgamesubscene finished
Diffstat (limited to 'game/menus')
-rw-r--r--game/menus/ButtonSubScene.cpp38
-rw-r--r--game/menus/ButtonSubScene.h4
-rw-r--r--game/menus/FloatingWindowSubScene.cpp178
-rw-r--r--game/menus/FloatingWindowSubScene.h16
-rw-r--r--game/menus/MenusConfig.h2
-rw-r--r--game/menus/endgame/EndGameSubScene.cpp199
-rw-r--r--game/menus/endgame/EndGameSubScene.h7
7 files changed, 277 insertions, 167 deletions
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
index d735d08..8574b9b 100644
--- a/game/menus/ButtonSubScene.cpp
+++ b/game/menus/ButtonSubScene.cpp
@@ -56,7 +56,7 @@ void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & dat
switch (data.icon_type) {
case IconSelect::SHOP:
button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+3,
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset,
.size = ICON_SIZE,
.position_offset = data.icon_offset,
.world_space = data.worldspace,
@@ -64,7 +64,7 @@ void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & dat
break;
case IconSelect::COINS:
button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+3,
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset,
.size = ICON_SIZE,
.position_offset = data.icon_offset,
.world_space = data.worldspace,
@@ -81,17 +81,17 @@ void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const
this->large_btn_overlay(button_object,data);
break;
case ButtonSelect::BACK:
- this->small_btn_overlay(button_object,data);
+ this->back_btn_overlay(button_object,data);
break;
case ButtonSelect::NEXT:
- this->small_btn_overlay(button_object,data);
+ this->next_btn_overlay(button_object,data);
break;
}
}
void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){
button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1 + data.sorting_layer_offset,
.size = LARGE_OVERLAY_SIZE,
.world_space = data.worldspace,
});
@@ -100,15 +100,15 @@ void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const D
this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data);
}
-void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object,const Data & data){
+void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object,const Data & data){
button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
.size = SMALL_OVERLAY_SIZE_RIGHT,
.position_offset = {20,0},
.world_space = data.worldspace,
});
button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+1,
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
.size = SMALL_OVERLAY_SIZE_LEFT,
.position_offset = {-80,0},
.world_space = data.worldspace,
@@ -116,16 +116,34 @@ void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object,const D
button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
}
+void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object,const Data & data){
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
+ .flip = {true,false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {-20,0},
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
+ .flip = {true,false},
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset,
+ .size = SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {80,0},
+ .world_space = data.worldspace,
+ });
+ button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{});
+}
+
void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){
button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+2,
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset,
.size = SIDE_PANEL_SIZE,
.position_offset = offset,
.world_space = data.worldspace,
});
button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
.flip = {true,false},
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+2,
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+2 + data.sorting_layer_offset,
.size = SIDE_PANEL_SIZE,
.position_offset = {-offset.x,offset.y},
.world_space = data.worldspace,
diff --git a/game/menus/ButtonSubScene.h b/game/menus/ButtonSubScene.h
index 6781d19..28daed2 100644
--- a/game/menus/ButtonSubScene.h
+++ b/game/menus/ButtonSubScene.h
@@ -43,12 +43,14 @@ public:
const bool worldspace = true;
const bool color_side = true;
const std::string & tag = "";
+ const int sorting_layer_offset = 0;
};
public:
void create(crepe::Scene & scn,const Data & data);
private:
void large_btn_overlay(crepe::GameObject & button_object,const Data & data);
- void small_btn_overlay(crepe::GameObject & button_object,const Data & data);
+ void back_btn_overlay(crepe::GameObject & button_object,const Data & data);
+ void next_btn_overlay(crepe::GameObject & button_object,const Data & data);
void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset,const Data & data);
void btn_text(crepe::GameObject & button_object,const Data & data);
void set_script(crepe::GameObject & button_object,const Data & data);
diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp
new file mode 100644
index 0000000..16963bb
--- /dev/null
+++ b/game/menus/FloatingWindowSubScene.cpp
@@ -0,0 +1,178 @@
+
+#include "FloatingWindowSubScene.h"
+#include "MenusConfig.h"
+#include "types.h"
+
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Camera.h>
+
+using namespace crepe;
+using namespace std;
+
+void FloatingWindowSubScene::create(Scene & scn,const Data & data){
+ const vec2 SIZE = {data.width,data.width*0.75f};
+ const vec2 POSITION_CORRECTION = vec2{0,-SIZE.y/2} + data.offset;
+ const float THICKNESS_BANNER = 34;
+ const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
+ const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
+ const float MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH = 0.86;
+ const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5;
+ const float BOTTOM_OFFSET_X = 3;
+ const float BOTTOM_OFFSET_Y = -3;
+
+ GameObject floatingwindow = scn.new_object("FloatingWindow",data.group_tag);
+
+ // Top_middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,0},
+ .world_space = false,
+ });
+
+ // Top_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,0},
+ .world_space = false,
+ });
+
+ // Top_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,0},
+ .world_space = false,
+ });
+
+ // Top_middle_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_Left_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_Right_2
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER},
+ .world_space = false,
+ });
+
+ // Top_middle_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {SIZE.x,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Top_Left_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Top_Right_3
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_3_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER,THICKNESS_BANNER},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2},
+ .world_space = false,
+ });
+
+ // Middle_Mid
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_mid_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
+ .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Middle_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Middle_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/middle_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
+ .world_space = false,
+ });
+
+ // Bot_Middle
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
+ .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+
+ // Bot_Left
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_left_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+
+ // Bot_Right
+ floatingwindow.add_component<Sprite>(
+ Asset("asset/ui/settings_container/bot_right_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
+ .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
+ .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
+ .world_space = false,
+ });
+}
+
+
diff --git a/game/menus/FloatingWindowSubScene.h b/game/menus/FloatingWindowSubScene.h
new file mode 100644
index 0000000..a0bd854
--- /dev/null
+++ b/game/menus/FloatingWindowSubScene.h
@@ -0,0 +1,16 @@
+#pragma once
+
+#include "types.h"
+#include <crepe/api/Scene.h>
+
+class FloatingWindowSubScene {
+public:
+ struct Data{
+ const std::string group_tag = "";
+ float width = 200;
+ crepe::vec2 offset = {0,0};
+ float width_middle_offset = 0;
+ };
+public:
+ void create(crepe::Scene & scn,const Data & data);
+};
diff --git a/game/menus/MenusConfig.h b/game/menus/MenusConfig.h
index ffcbc34..9e0c99b 100644
--- a/game/menus/MenusConfig.h
+++ b/game/menus/MenusConfig.h
@@ -2,7 +2,7 @@
#include <crepe/types.h>
//generic menu config
-static constexpr unsigned int STARTING_SORTING_IN_LAYER = 7;
+static constexpr int STARTING_SORTING_IN_LAYER = 7;
static constexpr const char* CAMERA_NAME = "camera";
//Scene names
static constexpr const char* START_SCENE = "scene1";
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp
index 029bf1c..8d785ed 100644
--- a/game/menus/endgame/EndGameSubScene.cpp
+++ b/game/menus/endgame/EndGameSubScene.cpp
@@ -1,163 +1,62 @@
#include "EndGameSubScene.h"
-
-#include "../MenusConfig.h"
+#include "../FloatingWindowSubScene.h"
+#include "../ButtonSubScene.h"
+#include <crepe/api/Text.h>
+#include <string>
+#include <crepe/api/GameObject.h>
+#include "types.h"
#include "../../Config.h"
-#include "api/GameObject.h"
-#include "api/Scene.h"
-#include "api/Sprite.h"
-
-#include <crepe/api/Camera.h>
using namespace crepe;
using namespace std;
void EndGameSubScene::create(Scene & scn){
- const vec2 SIZE = {200,100};
- const float THICKNESS_BANNER = 34;
- const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83;
- const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2;
- const float MIDDLE_OFFSET_TICKNESS_ADDITION = -8;
- const float MIDDLE_OFFSET_OFFSET_ADDITION = -0.5;
- const float BOTTOM_OFFSET_X = 3;
- const float BOTTOM_OFFSET_Y = -5;
-
- GameObject endgame = scn.new_object("EndGameSubScene");
-
- // Top_middle
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = {0,0},
- });
-
- // Top_Left
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,0},
- });
-
- // Top_Right
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,0},
- });
-
- // Top_middle_2
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_2_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = {0,THICKNESS_BANNER},
- });
-
- // Top_Left_2
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_2_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER},
- });
-
- // Top_Right_2
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_2_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER},
- });
-
- // Top_middle_3
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_3_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {SIZE.x,THICKNESS_BANNER},
- .position_offset = {0,THICKNESS_BANNER*2},
- });
-
- // Top_Left_3
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_3_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2},
- });
-
- // Top_Right_3
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/top_3_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER,THICKNESS_BANNER},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2},
- });
-
- // Middle_Mid
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/middle_mid_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
- .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_TICKNESS_ADDITION,SIZE.y},
- .position_offset = {0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- });
-
- // Middle_Left
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/middle_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- });
-
- // Middle_Right
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/middle_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2},
- });
-
- // Bot_Middle
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/bot_middle_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+7,
- .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_TICKNESS_ADDITION,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = {0,THICKNESS_BANNER*3+SIZE.y-5},
- });
- // Bot_Left
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/bot_left_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = {-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- });
+ // Window
+ FloatingWindowSubScene window;
+ window.create(scn, FloatingWindowSubScene::Data{
+ .group_tag = "end_game_window",
+ .width = 500,
+ .offset = {0,-50},
+ .width_middle_offset = -2,
+ });
+
+ // Titel
+ const string TITEL_STRING = "GAME OVER";
+ GameObject titel = scn.new_object("titel");
+ crepe::vec2 size = {200,(200.0f/TITEL_STRING.size())*2};
+ titel.add_component<Text>(size, FONT,Text::Data{
+ .world_space = false,
+ .text_color = Color::WHITE,
+ }, vec2{0,-207}+FONTOFFSET, TITEL_STRING);
+
+
+ // Buttons
+ vec2 button_position = {190,190};
+ ButtonSubScene button;
+ button.create(scn,ButtonSubScene::Data{
+ .text = "NEXT",
+ .text_width = 100,
+ .position = button_position,
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::NEXT,
+ .scale = 0.6,
+ .worldspace = false,
+ .sorting_layer_offset = 20,
+ });
+
+ button.create(scn,ButtonSubScene::Data{
+ .text = "REPLAY",
+ .text_width = 150,
+ .position = {-button_position.x,button_position.y},
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::BACK,
+ .scale = 0.6,
+ .worldspace = false,
+ .sorting_layer_offset = 20,
+ });
- // Bot_Right
- endgame.add_component<Sprite>(
- Asset("asset/ui/settings_container/bot_right_setting.png"),
- Sprite::Data{
- .sorting_in_layer = STARTING_SORTING_IN_LAYER+8,
- .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS},
- .position_offset = {SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y},
- });
}
diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h
index 5c727a7..aa60a49 100644
--- a/game/menus/endgame/EndGameSubScene.h
+++ b/game/menus/endgame/EndGameSubScene.h
@@ -1,12 +1,9 @@
#pragma once
-#include "Component.h"
-#include <string>
-
#include <crepe/api/Scene.h>
-#include <vector>
class EndGameSubScene {
+
public:
- void create(crepe::Scene & scn);
+ void create(crepe::Scene & scn);
};