aboutsummaryrefslogtreecommitdiff
path: root/game/menus/mainmenu/TransitionStartSubScript.cpp
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 10:47:47 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 10:47:47 +0100
commit65cdd7966c276dd7b1ffec7bf0de243b9370eeb1 (patch)
tree938c6ed098f2141a6a5c2d56146325938ae868bd /game/menus/mainmenu/TransitionStartSubScript.cpp
parent6112da75f973b1099fa95fcd9d3113c00302f5b4 (diff)
parentad5fb53986fcc3f3b3c5369574e0f8e95051f3d9 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAI
Diffstat (limited to 'game/menus/mainmenu/TransitionStartSubScript.cpp')
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/game/menus/mainmenu/TransitionStartSubScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp
new file mode 100644
index 0000000..63723cf
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartSubScript.cpp
@@ -0,0 +1,16 @@
+#include "TransitionStartSubScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void TransitionStartSubScript::fixed_update(crepe::duration_t dt) {
+ if (this->get_key_state(Keycode::ENTER) && this->transition == false)
+ this->transition = true;
+}
+
+const char * TransitionStartSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return START_SCENE;
+}