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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2025-01-10 14:44:59 +0100
committerGitHub <noreply@github.com>2025-01-10 14:44:59 +0100
commit798237b661e8e49284e78ffb1a16599cf6a46a6d (patch)
tree8f4881cf4abc58774625383620cf82fa55b9d1f0 /game/menus/mainmenu/MainMenuScene.cpp
parentbb2db93bfb8dd7e080d2708548eae660e6b33913 (diff)
parentd1cebcca2018ed4ef47ad125e45aafd018a2ab2e (diff)
Merge pull request #125 from lonkaars/niels/game
missile alerts
Diffstat (limited to 'game/menus/mainmenu/MainMenuScene.cpp')
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
index baeca39..c5d2030 100644
--- a/game/menus/mainmenu/MainMenuScene.cpp
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -2,6 +2,7 @@
#include "MainMenuScene.h"
#include "CreditsSubScene.h"
#include "MainMenuConfig.h"
+#include "QuitScript.h"
#include "TransitionStartSubScript.h"
#include "../ButtonSubScene.h"
@@ -33,6 +34,7 @@ void MainMenuScene::load_scene() {
}
);
camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>();
+ camera_object.add_component<BehaviorScript>().set_script<QuitScript>();
//Button menu
GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET);