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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 12:05:16 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 12:05:16 +0100 |
commit | 15a958a7f327bb2e81e7d445f1499ec78c7f5839 (patch) | |
tree | 335754f27b42f00353be643c2f01240ec7a2bcc4 /game/menus/mainmenu/MainMenuScene.cpp | |
parent | d20b25828b53af170a6534263e8de114e7fac121 (diff) |
alers scripts and quitscript with ESC key
Diffstat (limited to 'game/menus/mainmenu/MainMenuScene.cpp')
-rw-r--r-- | game/menus/mainmenu/MainMenuScene.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp index fba90ac..ad2c54d 100644 --- a/game/menus/mainmenu/MainMenuScene.cpp +++ b/game/menus/mainmenu/MainMenuScene.cpp @@ -2,6 +2,7 @@ #include "MainMenuScene.h" #include "CreditsSubScene.h" #include "MainMenuConfig.h" +#include "QuitScript.h" #include "TransitionStartSubScript.h" #include "../ButtonSubScene.h" @@ -33,6 +34,7 @@ void MainMenuScene::load_scene() { } ); camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>(); + camera_object.add_component<BehaviorScript>().set_script<QuitScript>(); //Button menu GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET); |