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| author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 14:33:07 +0100 | 
|---|---|---|
| committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 14:33:07 +0100 | 
| commit | 5d798c30af7026099344a068e91e1684018b4386 (patch) | |
| tree | 923b54a2745c338478246b8707c6ce8361822fc7 /game/menus/IFloatingWindowScript.cpp | |
| parent | 6d69c8ef6b663bd6716b441cc7d01164c7e33dfc (diff) | |
| parent | 42cbef630ccaf3e841459d364edade1a3c72a525 (diff) | |
merge + more WIP
Diffstat (limited to 'game/menus/IFloatingWindowScript.cpp')
| -rw-r--r-- | game/menus/IFloatingWindowScript.cpp | 23 | 
1 files changed, 23 insertions, 0 deletions
diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp new file mode 100644 index 0000000..ce84de7 --- /dev/null +++ b/game/menus/IFloatingWindowScript.cpp @@ -0,0 +1,23 @@ +#include "IFloatingWindowScript.h" +#include "api/Sprite.h" +#include "types.h" + +using namespace crepe; + +void IFloatingWindowScript::init(){ + this->disable_all_sprites(); +} + +void IFloatingWindowScript::disable_all_sprites(){ +	RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); +	for(Sprite & sprite : sprites){ +		sprite.active = false; +	} +} + +void IFloatingWindowScript::enable_all_sprites(){ +	RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); +	for(Sprite & sprite : sprites){ +		sprite.active = true; +	} +}  |