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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 14:33:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 14:33:07 +0100
commit5d798c30af7026099344a068e91e1684018b4386 (patch)
tree923b54a2745c338478246b8707c6ce8361822fc7 /game/menus/IFloatingWindowScript.cpp
parent6d69c8ef6b663bd6716b441cc7d01164c7e33dfc (diff)
parent42cbef630ccaf3e841459d364edade1a3c72a525 (diff)
merge + more WIP
Diffstat (limited to 'game/menus/IFloatingWindowScript.cpp')
-rw-r--r--game/menus/IFloatingWindowScript.cpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp
new file mode 100644
index 0000000..ce84de7
--- /dev/null
+++ b/game/menus/IFloatingWindowScript.cpp
@@ -0,0 +1,23 @@
+#include "IFloatingWindowScript.h"
+#include "api/Sprite.h"
+#include "types.h"
+
+using namespace crepe;
+
+void IFloatingWindowScript::init(){
+ this->disable_all_sprites();
+}
+
+void IFloatingWindowScript::disable_all_sprites(){
+ RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
+ for(Sprite & sprite : sprites){
+ sprite.active = false;
+ }
+}
+
+void IFloatingWindowScript::enable_all_sprites(){
+ RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag);
+ for(Sprite & sprite : sprites){
+ sprite.active = true;
+ }
+}