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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:03:14 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:03:14 +0100
commit261a2cfd2bedafbc7fcf54e1b86adee206dea519 (patch)
treef099bca292e99ae54035f9a5ac7a455eec073c3e /game/menus/IButtonScript.cpp
parentd9c67da9b8c2d8d25ef4dd2c700ddc78573d3a60 (diff)
parent0b9574bdd6c5968c07bcf165d66032b75649b5da (diff)
merge w/ master
Diffstat (limited to 'game/menus/IButtonScript.cpp')
-rw-r--r--game/menus/IButtonScript.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/game/menus/IButtonScript.cpp b/game/menus/IButtonScript.cpp
index da535ca..34efbd0 100644
--- a/game/menus/IButtonScript.cpp
+++ b/game/menus/IButtonScript.cpp
@@ -2,30 +2,31 @@
#include "system/InputSystem.h"
-#include <crepe/types.h>
#include <crepe/api/Sprite.h>
+#include <crepe/types.h>
using namespace crepe;
using namespace std;
-void IButtonScript::init(){
- this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
- this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
+void IButtonScript::init() {
+ this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent & e) {
+ return this->on_button_exit(e);
+ });
+ this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent & e) {
+ return this->on_button_enter(e);
+ });
}
-bool IButtonScript::on_button_exit(const ButtonExitEvent& e){
+bool IButtonScript::on_button_exit(const ButtonExitEvent & e) {
RefVector<Sprite> sprites = this->get_components<Sprite>();
- for(Sprite & sprite : sprites)
- {
- sprite.data.color = Color{255,255,255,255};
+ for (Sprite & sprite : sprites) {
+ sprite.data.color = Color {255, 255, 255, 255};
}
return false;
}
-bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){
+bool IButtonScript::on_button_enter(const ButtonEnterEvent & e) {
RefVector<Sprite> sprites = this->get_components<Sprite>();
- for(Sprite & sprite : sprites)
- {
- sprite.data.color = Color{200,200,200,255};
+ for (Sprite & sprite : sprites) {
+ sprite.data.color = Color {200, 200, 200, 255};
}
return false;
}
-