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author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 17:49:39 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 17:49:39 +0100 |
commit | 07615060da6c211e08a3d7f2e1bb9e99ffc05364 (patch) | |
tree | e272fd896ac25aa7ac6d7b4c20dbe5c49a042dce /game/menus/ButtonSubScene.cpp | |
parent | ce655acf72c5d5be62497dbaac41af7ef49be411 (diff) |
moved and updated files
Diffstat (limited to 'game/menus/ButtonSubScene.cpp')
-rw-r--r-- | game/menus/ButtonSubScene.cpp | 128 |
1 files changed, 128 insertions, 0 deletions
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp new file mode 100644 index 0000000..3d68657 --- /dev/null +++ b/game/menus/ButtonSubScene.cpp @@ -0,0 +1,128 @@ +#include "ButtonSubScene.h" +#include "ButtonSetMainMenuScript.h" +#include "ButtonSetShopScript.h" +#include "mainmenu/ButtonTransitionPreviewScript.h" +#include "IButtonScript.h" +#include "../Config.h" +#include "api/Color.h" +#include "MenusConfig.h" + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Button.h> +#include <crepe/api/Text.h> + +using namespace crepe; +using namespace std; + +void ButtonSubScene::create(Scene & scn,const Data & data){ + GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale); + this->set_button_overlay(button_object,data); + this->btn_text(button_object,data); + this->set_script(button_object,data); + this->set_icon(button_object,data); +} + +void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){ + + crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2}; + button_object.add_component<Text>(size, FONT,Text::Data{ + .world_space = data.worldspace, + .text_color = Color::WHITE, + }, data.text_offset+FONTOFFSET, data.text); +} + +void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){ + switch (data.script_type) { + case ScriptSelect::PREVIEW: + button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>(); + break; + case ScriptSelect::SHOP: + button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>(); + break; + case ScriptSelect::MAINMENU: + button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>(); + break; + case ScriptSelect::NONE: + button_object.add_component<BehaviorScript>().set_script<IButtonScript>(); + break; + } +} + +void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){ + switch (data.icon_type) { + case IconSelect::SHOP: + button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ + .sorting_in_layer = STARTING_SORTING_IN_LAYER+3, + .size = ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, + }); + break; + case IconSelect::COINS: + button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ + .sorting_in_layer = STARTING_SORTING_IN_LAYER+3, + .size = ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, + }); + break; + case IconSelect::NONE: + break; + } +} + +void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){ + switch (data.button_type) { + case ButtonSelect::LARGE: + this->large_btn_overlay(button_object,data); + break; + case ButtonSelect::SMALL: + this->small_btn_overlay(button_object,data); + break; + } +} + +void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){ + button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ + .sorting_in_layer = STARTING_SORTING_IN_LAYER+1, + .size = LARGE_OVERLAY_SIZE, + .world_space = data.worldspace, + }); + button_object.add_component<Button>(LARGE_OVERLAY_SIZE,Button::Data{}); + if(!data.color_side) return; + this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data); +} + +void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object,const Data & data){ + button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{ + .sorting_in_layer = STARTING_SORTING_IN_LAYER+1, + .size = SMALL_OVERLAY_SIZE_RIGHT, + .position_offset = {20,0}, + .world_space = data.worldspace, + }); + button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{ + .sorting_in_layer = STARTING_SORTING_IN_LAYER+1, + .size = SMALL_OVERLAY_SIZE_LEFT, + .position_offset = {-80,0}, + .world_space = data.worldspace, + }); + button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{}); +} + +void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){ + button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ + .sorting_in_layer = STARTING_SORTING_IN_LAYER+2, + .size = SIDE_PANEL_SIZE, + .position_offset = offset, + .world_space = data.worldspace, + }); + button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ + .flip = {true,false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER+2, + .size = SIDE_PANEL_SIZE, + .position_offset = {-offset.x,offset.y}, + .world_space = data.worldspace, + }); +} |