diff options
| author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 17:49:39 +0100 | 
|---|---|---|
| committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-06 17:49:39 +0100 | 
| commit | 07615060da6c211e08a3d7f2e1bb9e99ffc05364 (patch) | |
| tree | e272fd896ac25aa7ac6d7b4c20dbe5c49a042dce /game/menus/ButtonSubScene.cpp | |
| parent | ce655acf72c5d5be62497dbaac41af7ef49be411 (diff) | |
moved and updated files
Diffstat (limited to 'game/menus/ButtonSubScene.cpp')
| -rw-r--r-- | game/menus/ButtonSubScene.cpp | 128 | 
1 files changed, 128 insertions, 0 deletions
| diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp new file mode 100644 index 0000000..3d68657 --- /dev/null +++ b/game/menus/ButtonSubScene.cpp @@ -0,0 +1,128 @@ +#include "ButtonSubScene.h" +#include "ButtonSetMainMenuScript.h" +#include "ButtonSetShopScript.h" +#include "mainmenu/ButtonTransitionPreviewScript.h" +#include "IButtonScript.h" +#include "../Config.h" +#include "api/Color.h" +#include "MenusConfig.h" + +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Button.h> +#include <crepe/api/Text.h> + +using namespace crepe; +using namespace std; + +void ButtonSubScene::create(Scene & scn,const Data & data){ +	GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale); +	this->set_button_overlay(button_object,data); +	this->btn_text(button_object,data); +	this->set_script(button_object,data); +	this->set_icon(button_object,data); +} + +void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){ + +	crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2}; +	button_object.add_component<Text>(size, FONT,Text::Data{ +		.world_space = data.worldspace, +		.text_color = Color::WHITE, +	}, data.text_offset+FONTOFFSET, data.text); +} + +void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){ +	switch (data.script_type) { +		case ScriptSelect::PREVIEW: +			button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>(); +			break; +		case ScriptSelect::SHOP: +			button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>(); +			break; +		case ScriptSelect::MAINMENU: +			button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>(); +			break; +		case ScriptSelect::NONE: +			button_object.add_component<BehaviorScript>().set_script<IButtonScript>(); +			break; +	} +} + +void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){ +	switch (data.icon_type) { +		case IconSelect::SHOP: +			button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ +				.sorting_in_layer = STARTING_SORTING_IN_LAYER+3, +				.size = ICON_SIZE, +				.position_offset = data.icon_offset, +				.world_space = data.worldspace, +			}); +			break; +		case IconSelect::COINS: +			button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ +				.sorting_in_layer = STARTING_SORTING_IN_LAYER+3, +				.size = ICON_SIZE, +				.position_offset = data.icon_offset, +				.world_space = data.worldspace, +			}); +			break; +		case IconSelect::NONE: +			break; +	} +} + +void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){ +	switch (data.button_type) { +		case ButtonSelect::LARGE: +			this->large_btn_overlay(button_object,data); +			break; +		case ButtonSelect::SMALL: +			this->small_btn_overlay(button_object,data); +			break; +	} +} + +void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){ +	button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ +		.sorting_in_layer = STARTING_SORTING_IN_LAYER+1, +		.size = LARGE_OVERLAY_SIZE, +		.world_space = data.worldspace, +	}); +	button_object.add_component<Button>(LARGE_OVERLAY_SIZE,Button::Data{}); +	if(!data.color_side) return; +	this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data); +} + +void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object,const Data & data){ +	button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{ +		.sorting_in_layer = STARTING_SORTING_IN_LAYER+1, +		.size = SMALL_OVERLAY_SIZE_RIGHT, +		.position_offset = {20,0}, +		.world_space = data.worldspace, +	}); +	button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{ +		.sorting_in_layer = STARTING_SORTING_IN_LAYER+1, +		.size = SMALL_OVERLAY_SIZE_LEFT, +		.position_offset = {-80,0}, +		.world_space = data.worldspace, +	}); +	button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{}); +} + +void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){ +	button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ +		.sorting_in_layer = STARTING_SORTING_IN_LAYER+2, +		.size = SIDE_PANEL_SIZE, +		.position_offset = offset, +		.world_space = data.worldspace, +	}); +	button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ +		.flip = {true,false}, +		.sorting_in_layer = STARTING_SORTING_IN_LAYER+2, +		.size = SIDE_PANEL_SIZE, +		.position_offset = {-offset.x,offset.y}, +		.world_space = data.worldspace, +	}); +} |