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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 10:47:47 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 10:47:47 +0100 |
commit | 65cdd7966c276dd7b1ffec7bf0de243b9370eeb1 (patch) | |
tree | 938c6ed098f2141a6a5c2d56146325938ae868bd /game/menus/ButtonNextMainMenuSubScript.cpp | |
parent | 6112da75f973b1099fa95fcd9d3113c00302f5b4 (diff) | |
parent | ad5fb53986fcc3f3b3c5369574e0f8e95051f3d9 (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/enemyAI
Diffstat (limited to 'game/menus/ButtonNextMainMenuSubScript.cpp')
-rw-r--r-- | game/menus/ButtonNextMainMenuSubScript.cpp | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/game/menus/ButtonNextMainMenuSubScript.cpp b/game/menus/ButtonNextMainMenuSubScript.cpp new file mode 100644 index 0000000..e03a34a --- /dev/null +++ b/game/menus/ButtonNextMainMenuSubScript.cpp @@ -0,0 +1,42 @@ +#include "ButtonNextMainMenuSubScript.h" +#include "MenusConfig.h" +#include "ValueBroker.h" + +#include "manager/SaveManager.h" + +#include "../Config.h" + +#include <crepe/api/AudioSource.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +void ButtonNextMainMenuSubScript::init() { + IButtonScript::init(); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); +} + +bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent & e) { + RefVector<AudioSource> audios + = this->get_components_by_name<AudioSource>("background_music"); + + for (AudioSource & audio : audios) { + audio.stop(); + } + + SaveManager & savemgr = this->get_save_manager(); + + ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN, 0); + ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME, 0); + savemgr.set(TOTAL_COINS_GAME, coins_game.get() + coins.get()); + + ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN, 0); + ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME, 0); + if (distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get()); + + this->set_next_scene(MAINMENU_SCENE); + return false; +} |