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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 13:52:22 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 13:52:22 +0100
commit1413beea3b506b15b9f0080cec29c745d1ef88da (patch)
treef09efac3543adb16ea21b1d04d2c2cd4fb181d69 /game/enemy/EnemySubScene.cpp
parent1e25ce23534c1dcc7bebfc9fe33c1b587f15643a (diff)
pooling fix
Diffstat (limited to 'game/enemy/EnemySubScene.cpp')
-rw-r--r--game/enemy/EnemySubScene.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp
index 66aedd5..82401a1 100644
--- a/game/enemy/EnemySubScene.cpp
+++ b/game/enemy/EnemySubScene.cpp
@@ -18,10 +18,8 @@
using namespace crepe;
using namespace std;
//#TODO add sound
-int EnemySubScene::create(Scene & scn){
- vec2 size = {20, 20};
+int EnemySubScene::create(Scene & scn,int enemy_counter){
- static int enemy_counter = 0;
string unique_name = "enemy_" + to_string(enemy_counter++);
GameObject enemy = scn.new_object(unique_name.c_str(),"enemy",ENEMY_POOL_LOCATION,0,1);