aboutsummaryrefslogtreecommitdiff
path: root/game/enemy/EnemyBulletSubScene.cpp
diff options
context:
space:
mode:
authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-10 10:12:41 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-10 10:12:41 +0100
commitc1325d3e979e294fced8f80ce43dd1eb86d7f5df (patch)
tree8a9db668164e67811fd7f655af3332418c6145a0 /game/enemy/EnemyBulletSubScene.cpp
parentcb81d9c3bbb57404dc469dd16cf3bb9c15c1cd5d (diff)
balance changes
Diffstat (limited to 'game/enemy/EnemyBulletSubScene.cpp')
-rw-r--r--game/enemy/EnemyBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/enemy/EnemyBulletSubScene.cpp b/game/enemy/EnemyBulletSubScene.cpp
index fb3a4cd..1406660 100644
--- a/game/enemy/EnemyBulletSubScene.cpp
+++ b/game/enemy/EnemyBulletSubScene.cpp
@@ -28,7 +28,7 @@ int EnemyBulletSubScene::create(Scene & scn, int counter) {
Rigidbody & bullet_body = bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
- .linear_velocity = vec2 {-350, 0},
+ .linear_velocity = vec2 {-300, 0},
.kinematic_collision = false,
.collision_layers = {COLL_LAY_BOT_TOP, COLL_LAY_MISSILE, COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_BULLET