aboutsummaryrefslogtreecommitdiff
path: root/game/enemy/EnemyBulletScript.cpp
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2025-01-08 18:40:11 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-08 18:40:11 +0100
commitef3f5b0845ba127c0bfcda8c2fce37013fef3878 (patch)
treee5690ff875a662ee7603844e858d82428d973a78 /game/enemy/EnemyBulletScript.cpp
parent424da5eb1500d90389d939cd0b3e6e75d729578d (diff)
parent2ad15f3efab481659543a1c03cd70a36fd297538 (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/game
Diffstat (limited to 'game/enemy/EnemyBulletScript.cpp')
-rw-r--r--game/enemy/EnemyBulletScript.cpp40
1 files changed, 40 insertions, 0 deletions
diff --git a/game/enemy/EnemyBulletScript.cpp b/game/enemy/EnemyBulletScript.cpp
new file mode 100644
index 0000000..65c0c23
--- /dev/null
+++ b/game/enemy/EnemyBulletScript.cpp
@@ -0,0 +1,40 @@
+#include "EnemyBulletScript.h"
+#include <crepe/api/Camera.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Rigidbody.h>
+#include <iostream>
+
+#include "EnemyConfig.h"
+using namespace crepe;
+using namespace std;
+void EnemyBulletScript::init() {
+ this->subscribe<CollisionEvent>([this](const CollisionEvent & e) -> bool {
+ return this->on_collide(e);
+ });
+}
+void EnemyBulletScript::fixed_update(crepe::duration_t dt) {
+ Transform & transform = this->get_component<Transform>();
+ Camera & camera = this->get_components_by_name<Camera>("camera").front();
+ Transform & cam_transform = this->get_components_by_name<Transform>("camera").front();
+ Rigidbody & bullet_body = this->get_component<Rigidbody>();
+ //move
+ transform.position.x += bullet_body.data.linear_velocity.x * dt.count();
+ vec2 half_screen = camera.viewport_size / 2;
+ float despawn_location = cam_transform.position.x - half_screen.x - 50;
+ if (transform.position.x < despawn_location) {
+ this->despawn_bullet();
+ }
+}
+
+void EnemyBulletScript::despawn_bullet() {
+ Transform & transform = this->get_component<Transform>();
+ Rigidbody & bullet_body = this->get_component<Rigidbody>();
+ bullet_body.active = false;
+ transform.position = ENEMY_BULLET_POOL_LOCATION;
+}
+
+bool EnemyBulletScript::on_collide(const CollisionEvent & e) {
+ //cout << "collision happened with " << e.info.other.metadata.tag << endl;
+ this->despawn_bullet();
+ return false;
+}