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authorheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-22 13:48:46 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2024-12-22 13:48:46 +0100
commit6a7e06f875d789af0e8f9b5ce0ad24b9eaa96d25 (patch)
tree07397ab46e2518fde4140777e2e181cde8ad938e /game/background/StartSubScene.h
parent296c80edd6727d6808ed0c98c001a8b456f1c037 (diff)
parent61148c757a1f742ff09e40e5347e74e638c7371c (diff)
Merge branch 'master' into niels/UI
Diffstat (limited to 'game/background/StartSubScene.h')
-rw-r--r--game/background/StartSubScene.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/game/background/StartSubScene.h b/game/background/StartSubScene.h
new file mode 100644
index 0000000..c83e3d5
--- /dev/null
+++ b/game/background/StartSubScene.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include <crepe/types.h>
+
+namespace crepe {
+class Scene;
+class GameObject;
+} // namespace crepe
+
+class StartSubScene {
+public:
+ float create(crepe::Scene & scn, float begin_x);
+
+private:
+ void add_lamp(crepe::GameObject & obj, crepe::vec2 offset, unsigned int fps = 10);
+ void add_table(crepe::GameObject & obj, crepe::vec2 offset);
+ void add_light(crepe::GameObject & obj, crepe::vec2 offset);
+ void add_jetpack_stand(crepe::GameObject & obj, crepe::vec2 offset);
+ void create_wall_fragments(crepe::Scene & scn, float begin_x);
+};