diff options
| author | Max-001 <maxsmits21@kpnmail.nl> | 2024-12-21 11:52:48 +0100 | 
|---|---|---|
| committer | Max-001 <maxsmits21@kpnmail.nl> | 2024-12-21 11:52:48 +0100 | 
| commit | e72dc913e7b35bcd2f6ba8107ea46e383afd25e1 (patch) | |
| tree | af3a5303617e0b94e8163af0285b8834b2c6a860 /game/background/HallwaySubScene.cpp | |
| parent | 799a376aeecd9bdc712e89324cbe9153206839c9 (diff) | |
Added more to Config.h
Diffstat (limited to 'game/background/HallwaySubScene.cpp')
| -rw-r--r-- | game/background/HallwaySubScene.cpp | 12 | 
1 files changed, 6 insertions, 6 deletions
| diff --git a/game/background/HallwaySubScene.cpp b/game/background/HallwaySubScene.cpp index b5e3635..2aa9bab 100644 --- a/game/background/HallwaySubScene.cpp +++ b/game/background/HallwaySubScene.cpp @@ -18,7 +18,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu  	begin.add_component<Sprite>(begin_asset, Sprite::Data{  												 .sorting_in_layer = SORT_IN_LAY_BACKGROUND,  												 .order_in_layer = 0, -												 .size = vec2(0, 800), +												 .size = vec2(0, GAME_HEIGHT),  											 });  	begin_x += 600; @@ -32,7 +32,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu  								   Sprite::Data{  									   .sorting_in_layer = SORT_IN_LAY_BACKGROUND,  									   .order_in_layer = 2, -									   .size = vec2(0, 800), +									   .size = vec2(0, GAME_HEIGHT),  								   });  	begin_x += 600; @@ -42,7 +42,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu  								   Sprite::Data{  									   .sorting_in_layer = SORT_IN_LAY_BACKGROUND,  									   .order_in_layer = 3, -									   .size = vec2(0, 800), +									   .size = vec2(0, GAME_HEIGHT),  								   });  	begin_x += 200; @@ -52,7 +52,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu  								   Sprite::Data{  									   .sorting_in_layer = SORT_IN_LAY_BACKGROUND,  									   .order_in_layer = 4, -									   .size = vec2(0, 800), +									   .size = vec2(0, GAME_HEIGHT),  								   });  	begin_x += 400; @@ -64,7 +64,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu  								   Sprite::Data{  									   .sorting_in_layer = SORT_IN_LAY_BACKGROUND,  									   .order_in_layer = 5, -									   .size = vec2(0, 800), +									   .size = vec2(0, GAME_HEIGHT),  								   });  	begin_x += 600; @@ -73,7 +73,7 @@ float HallwaySubScene::create(Scene & scn, float begin_x, unsigned int sector_nu  	end.add_component<Sprite>(end_asset, Sprite::Data{  											 .sorting_in_layer = SORT_IN_LAY_BACKGROUND,  											 .order_in_layer = 1, -											 .size = vec2(0, 800), +											 .size = vec2(0, GAME_HEIGHT),  										 });  	begin_x += 600; |