diff options
author | Max-001 <maxsmits21@kpnmail.nl> | 2024-12-21 11:36:37 +0100 |
---|---|---|
committer | Max-001 <maxsmits21@kpnmail.nl> | 2024-12-21 11:36:37 +0100 |
commit | d2af158ac63ab05b2fbfdcdf1b483662e48c0544 (patch) | |
tree | 14edc04fe7ddb4b85b151dfb857557fded5b2b93 /game/background/AquariumSubScene.cpp | |
parent | 9da9dd5a1ceb877dd6d822e91b3be2ffd4b43160 (diff) |
Added Config.h
Diffstat (limited to 'game/background/AquariumSubScene.cpp')
-rw-r--r-- | game/background/AquariumSubScene.cpp | 146 |
1 files changed, 80 insertions, 66 deletions
diff --git a/game/background/AquariumSubScene.cpp b/game/background/AquariumSubScene.cpp index 40e22b7..9994a9e 100644 --- a/game/background/AquariumSubScene.cpp +++ b/game/background/AquariumSubScene.cpp @@ -1,5 +1,7 @@ #include "AquariumSubScene.h" +#include "../Config.h" + #include <crepe/api/Animator.h> #include <crepe/api/GameObject.h> #include <crepe/api/Scene.h> @@ -15,21 +17,23 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { GameObject aquarium_begin = scn.new_object("aquarium_begin", "background", vec2(begin_x, 0)); Asset aquarium_begin_asset{"asset/background/aquarium/glassTubeFG_1_TVOS.png"}; - aquarium_begin.add_component<Sprite>(aquarium_begin_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 0, - .size = vec2(0, 800), - }); + aquarium_begin.add_component<Sprite>(aquarium_begin_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACKGROUND, + .order_in_layer = 0, + .size = vec2(0, 800), + }); begin_x += 600; GameObject aquarium_middle_1 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_1_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; - aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 2, - .size = vec2(0, 800), - }); + aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACKGROUND, + .order_in_layer = 2, + .size = vec2(0, 800), + }); begin_x += 400; this->add_background(scn, begin_x - 200); @@ -37,21 +41,23 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { GameObject aquarium_middle_2 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_2_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; - aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 3, - .size = vec2(0, 800), - }); + aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACKGROUND, + .order_in_layer = 3, + .size = vec2(0, 800), + }); begin_x += 400; GameObject aquarium_middle_3 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_3_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; - aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 4, - .size = vec2(0, 800), - }); + aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACKGROUND, + .order_in_layer = 4, + .size = vec2(0, 800), + }); begin_x += 400; this->add_background(scn, begin_x - 200); @@ -59,22 +65,24 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { GameObject aquarium_middle_4 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_4_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"}; - aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 5, - .size = vec2(0, 800), - }); + aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACKGROUND, + .order_in_layer = 5, + .size = vec2(0, 800), + }); begin_x += 600; this->add_background(scn, begin_x); GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0)); Asset aquarium_end_asset{"asset/background/aquarium/glassTubeFG_2_TVOS.png"}; - aquarium_end.add_component<Sprite>(aquarium_end_asset, Sprite::Data{ - .sorting_in_layer = 4, - .order_in_layer = 1, - .size = vec2(0, 800), - }); + aquarium_end.add_component<Sprite>(aquarium_end_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACKGROUND, + .order_in_layer = 1, + .size = vec2(0, 800), + }); begin_x += 600; return begin_x; @@ -83,47 +91,53 @@ float AquariumSubScene::create(Scene & scn, float begin_x) { void AquariumSubScene::add_background(Scene & scn, float begin_x) { GameObject bg_1 = scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0)); Asset bg_1_1_asset{"asset/background/aquarium/AquariumBG1_1_TVOS.png"}; - bg_1.add_component<Sprite>(bg_1_1_asset, Sprite::Data{ - .sorting_in_layer = 3, - .order_in_layer = 2, - .size = vec2(0, 400), - .position_offset = vec2(-200, 100), - }); + bg_1.add_component<Sprite>(bg_1_1_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, + .order_in_layer = 2, + .size = vec2(0, 400), + .position_offset = vec2(-200, 100), + }); Asset bg_1_2_asset{"asset/background/aquarium/AquariumBG1_2_TVOS.png"}; - bg_1.add_component<Sprite>(bg_1_2_asset, Sprite::Data{ - .sorting_in_layer = 3, - .order_in_layer = 2, - .size = vec2(0, 400), - .position_offset = vec2(200, 100), - }); + bg_1.add_component<Sprite>(bg_1_2_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, + .order_in_layer = 2, + .size = vec2(0, 400), + .position_offset = vec2(200, 100), + }); GameObject bg_2 = scn.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0)); Asset bg_2_1_asset{"asset/background/aquarium/AquariumBG2_1_TVOS.png"}; - bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{ - .sorting_in_layer = 3, - .order_in_layer = 1, - .size = vec2(0, 400), - .position_offset = vec2(200, -50), - }); + bg_2.add_component<Sprite>(bg_2_1_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, + .order_in_layer = 1, + .size = vec2(0, 400), + .position_offset = vec2(200, -50), + }); Asset bg_2_2_asset{"asset/background/aquarium/AquariumBG2_2_TVOS.png"}; - bg_2.add_component<Sprite>(bg_2_2_asset, Sprite::Data{ - .sorting_in_layer = 3, - .order_in_layer = 1, - .size = vec2(0, 400), - .position_offset = vec2(-200, -50), - }); + bg_2.add_component<Sprite>(bg_2_2_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, + .order_in_layer = 1, + .size = vec2(0, 400), + .position_offset = vec2(-200, -50), + }); GameObject bg_3 = scn.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0)); Asset bg_3_1_asset{"asset/background/aquarium/AquariumBG3_1_TVOS.png"}; - bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{ - .sorting_in_layer = 3, - .order_in_layer = 0, - .size = vec2(0, 400), - .position_offset = vec2(200, -200), - }); + bg_3.add_component<Sprite>(bg_3_1_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, + .order_in_layer = 0, + .size = vec2(0, 400), + .position_offset = vec2(200, -200), + }); Asset bg_3_2_asset{"asset/background/aquarium/AquariumBG3_2_TVOS.png"}; - bg_3.add_component<Sprite>(bg_3_2_asset, Sprite::Data{ - .sorting_in_layer = 3, - .order_in_layer = 0, - .size = vec2(0, 400), - .position_offset = vec2(-200, -200), - }); + bg_3.add_component<Sprite>(bg_3_2_asset, + Sprite::Data{ + .sorting_in_layer = SORT_IN_LAY_BACK_BACKGROUND, + .order_in_layer = 0, + .size = vec2(0, 400), + .position_offset = vec2(-200, -200), + }); } |